3DGS is fine, I like it because at the moment good for my purposes. There are things to love and to hate, similarly to other engines. But it's not real love (yet)
I need no shiny editors, but a much better SED would be fine. And better conversion dlls in MED.
What I really need and get: fast and simple scripting, fast rendering with simple LOD system, helpful community (not huge with kids only), and a flexible licence pricing (not like "the Borg" Unity).
What I really don't understand, why Conitec does not provide semi-professional looking open source sample games, as other engine developers do (including engines developed by one person, like Neoaxis and Esenthel), to demonstrate and really proof the engine's capabilities... Those template demos in AUMs are not too up-to-date examples (but definitely good for kids to start game creation).