Depth Render Bug?

Posted By: jumpman

Depth Render Bug? - 06/01/18 22:14

Hello friends!

I have a render chain setup for my game, and two of the render views are Depth renders, which return a red value if I recall correctly.

Currently if my camera is outside of the level_ent bounds and looks away, nothing is drawn, and then I get this huge red gradient from left to right. What steps should I take to trouble shoot this? Im going to obviously try to reduce the chain of views, and see if I can get the basic single view working without this glitch, but just curious if anyone else ran into this problem.

I have a youtube video to show you what it looks like, with commentary as well:

Youtube Link of Render bug
Posted By: Superku

Re: Depth Render Bug? - 06/02/18 08:16

For the rendering and the ABTree to work correctly the camera (view) needs to be inside the level(_ent) bounds - those are taken as the root of the tree for further subdivision.
If you need to move the camera further away just increase level ent min/max.
Posted By: jumpman

Re: Depth Render Bug? - 06/05/18 05:16

Thank you Superku! So does this happen for your game as well?
Posted By: Superku

Re: Depth Render Bug? - 06/05/18 11:50

Yes, it does - at least similar results. In my game everything stops being rendered except the sky.
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