Posted By: Blobfist
shade-c EVO blue world - 05/02/18 14:00
I do like the color blue, but you can oversaturate..
main:
function start game:
Everything works fine until I add any of the following lines:
Everything on which shade-c as been implicated turns blue.
If I for example only add the sky:
The sky will be completely blue like my favorite muffin.
Any idea what it could be?
main:
Code:
void main() { fps_max = 60; video_mode = 9; video_screen = 1; // show default errors: warn_level = 1; // max fps limit: fps_max = 60; // smooth the time_step: time_smooth = 0.9; ////////// detail_size = 50; // max_entities=500000;//out of memory, and other memory errors camera.clip_near=1; camera.clip_far = 5000; video_set(sys_metrics(0), sys_metrics(1), 0, 1); shadow_stencil=-1; // stencil_blur(1); ////////// wait(-1); start_game(); wait(3); bLvl_loaded = true; ////////// while(bLvl_loaded == true) { var fps; fps = (1 / time_frame) * 16; DEBUG_VAR(fps, 10); //debug if(debug == 1) { /* var fps; fps = (1 / time_frame) * 16; DEBUG_VAR(fps, 10);*/ if(d3d_lines == 0) { d3d_lines = 1; } } else { if(d3d_lines > 0) { d3d_lines = 0; } } ////////// if(key_f10) { while(key_f10){wait(1);} debug += 1; if(debug>1){debug = 0;}else{debug = 1;} } ////////// if(key_esc){sys_exit("sys exit");} wait(1); } }
function start game:
Code:
function start_game() { //run physX engine: physX_open(); pX_setunit(0.05); ph_fps_max_lock = 100; ph_check_distance = 2; pX_setccd(1); pX_setgravity(vector(0, 0, -gravity)); ////////// mouse_mode=0; wait(1); freeze_mode = 1; hpf_init(); wait(3); level_load(level00Str); freeze_mode = 0; pXent_setgroup(level_ent, LEVEL_GROUP); pXent_settype(level_ent, PH_STATIC, PH_POLY); enable_polycollision = 2; //run shade-c wait(3); vec_set(sun_color, vector(0,0,0)); vec_set(ambient_color, vector(0,0,0)); sc_sky(skycube); sc_screen_default = sc_screen_create(camera); sc_screen_default.settings.hdr.enabled = 1; sc_screen_default.settings.hdr.lensflare.enabled = 1; sc_setup(sc_screen_default); sc_screen_default.settings.hdr.brightpass = 0.85; sc_screen_default.settings.hdr.intensity = 2; sc_screen_default.settings.hdr.lensflare.brightpass = 0.0; sc_screen_default.settings.hdr.lensflare.intensity = 0.25; wait(3); camera.arc=camera_arc; // on_esc=reset_game; ////////// herordy = 0; herofound = 0; disamed = 0; // weapon1 = 0;//crowbar weapon2 = 0;//gun weapon3 = 0;//rifle ////////// set(point_n_pan, SHOW); ////////// }
Everything works fine until I add any of the following lines:
Code:
sc_sky(skycube); sc_screen_default = sc_screen_create(camera); sc_screen_default.settings.hdr.enabled = 1; sc_screen_default.settings.hdr.lensflare.enabled = 1; sc_setup(sc_screen_default); sc_screen_default.settings.hdr.brightpass = 0.85; sc_screen_default.settings.hdr.intensity = 2; sc_screen_default.settings.hdr.lensflare.brightpass = 0.0; sc_screen_default.settings.hdr.lensflare.intensity = 0.25;
Everything on which shade-c as been implicated turns blue.
If I for example only add the sky:
Code:
sc_sky(skycube);
The sky will be completely blue like my favorite muffin.
Any idea what it could be?