Posted By: rayp
[SOLVED]crowd.c ( GPU bone anm ) + shadeC material ? - 04/25/18 19:59
Hi Friends.
After a long time of building Proton packs i cant resist to work with my old love...ACKNEX.
I faced the old prob...framerate. Found out that in every of my Projects ent_animate is causing the framerate issues, no matter which models.
I wanted to use GPU for ent_animate.
I opened crowd.c in the sample Folder and thought "damn its a shader".
Of course i have latest shadec EVO included.
And this is the Problem...can somebody combine me the shadeC material with the GPU boneanm material from crowd.c ?
I really reached my limits of knowledge here cause iam a shader noob, and i will die as a shader noob.
Thanks in advance for all help!
Greets
edit:
Reason for this:
I added one(!) model three times. If ent_animate playes three times the same anm and Frames, framerate is around +90.
When saying this, for example:
my.animation_frame = random (100);
or using two different anim sets, framerate drops down to 30.
I already faced this prob with other models...but normally i needed some more models to see this ent_animate framerate kill process.
Converted to vertex Animation. Then i got 70fps. But hey...this cant be true i Need bones man ( i dont wanna miss dozens of feats like ant_animatefrom and vertex animations eating your Nexus faster than you can say FUCK ).
After a long time of building Proton packs i cant resist to work with my old love...ACKNEX.
I faced the old prob...framerate. Found out that in every of my Projects ent_animate is causing the framerate issues, no matter which models.
I wanted to use GPU for ent_animate.
I opened crowd.c in the sample Folder and thought "damn its a shader".
Of course i have latest shadec EVO included.
And this is the Problem...can somebody combine me the shadeC material with the GPU boneanm material from crowd.c ?
I really reached my limits of knowledge here cause iam a shader noob, and i will die as a shader noob.
Thanks in advance for all help!
Greets
edit:
Reason for this:
I added one(!) model three times. If ent_animate playes three times the same anm and Frames, framerate is around +90.
When saying this, for example:
my.animation_frame = random (100);
or using two different anim sets, framerate drops down to 30.
I already faced this prob with other models...but normally i needed some more models to see this ent_animate framerate kill process.
Converted to vertex Animation. Then i got 70fps. But hey...this cant be true i Need bones man ( i dont wanna miss dozens of feats like ant_animatefrom and vertex animations eating your Nexus faster than you can say FUCK ).