shade-c Particles / Effects

Posted By: Reconnoiter

shade-c Particles / Effects - 05/31/16 14:48

Hello there,

It is possible to get the gs3d function to spawn particles working with Shade-C? For me currently the particles are invisible.

So far I only found one effect function for Shade-C sc_effect_explosionRefractScreen_, but I am looking for a more general use particle function like the Gs3d one.
Posted By: Kartoffel

Re: shade-c Particles / Effects - 05/31/16 15:46

I guess shade-c doesn't support particles, you could use sprites instead.
Posted By: rayp

Re: shade-c Particles / Effects - 05/31/16 20:18

It does support them ( shadeC evo ).
Add this to your main function:
Quote:
sc_screen_default.settings.forward.enabled = 1; //enable if you need particles or custom materials which can't be rendered in the deferred pipeline
sc_screen_default.settings.refract.enabled = 1; //enable for refractive effects such as heat haze and glass
I used EVO with flame particles etc, worked "well".

Cheers
Posted By: Reconnoiter

Re: shade-c Particles / Effects - 06/01/16 09:21

Originally Posted By: rayp
It does support them ( shadeC evo ).
Add this to your main function:
Quote:
sc_screen_default.settings.forward.enabled = 1; //enable if you need particles or custom materials which can't be rendered in the deferred pipeline
sc_screen_default.settings.refract.enabled = 1; //enable for refractive effects such as heat haze and glass
I used EVO with flame particles etc, worked "well".

Cheers
, omg I remember now that I read that before when reading the examples but forgot about it sleep , thanks alot! laugh
© 2024 lite-C Forums