Posted By: sivan
behind effect - 11/03/14 11:38
hi,
I want to implement in future a behind-effect shader, a usual thing in RTS games displaying units behind trees/buildings/obstacles as a coloured outline or a filled shape like this:
any idea how does it work?
I want to avoid using a new view, maybe a 2nd pass is enough?
thanks.
I want to implement in future a behind-effect shader, a usual thing in RTS games displaying units behind trees/buildings/obstacles as a coloured outline or a filled shape like this:
any idea how does it work?
I want to avoid using a new view, maybe a 2nd pass is enough?
thanks.