Normal map shader

Posted By: NITRO777

Normal map shader - 10/08/13 14:16

Hello,
How do you put a normal map on shader on a model?

I have already created a model and I have a color map on skin #1 and a normal map on skin #2. Can someone tell me which is the best shader to use and how to apply it?

I have dont this before but I have since forgotten how and which shader I used, what are people doing nowadays?
Posted By: rayp

Re: Normal map shader - 10/08/13 15:02

U could use mtl_specBump for this.
Posted By: NITRO777

Re: Normal map shader - 10/08/13 19:14

Where is that shader found? I looked in gstudio/include/mtlFX and I saw no sign of it, because I had also read in the manual to use that one, but I cant find it
Posted By: rayp

Re: Normal map shader - 10/08/13 21:08

Use this line of code to include the object shaders
Code:
#include <mtlfx.c>



Note, if ure using the free version theres no shader support ( ur profil says a3 ^^ )
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