Material Capture.

Posted By: ParadoxStudio

Material Capture. - 06/18/12 17:49

MATCAP TECHNIQUE
Material Capture is a image based shading technique that permits you to achieve complex lighting setups with a very low processing cost. This is the technique which zbrush uses for matCap materials. This shaders is better fit when you have a non changing point of view. No lights are used.

BUMP MAPPING
The shader allows for bump mapping. You can set your own tangent space normal map in the skin 2 of the model or use the flatNormals.bmp instead.

MATCAP TEXTURES
There you have some examples of MatCap textures. You can create your own by taking a photo of a full/partial reflectant sphere or you can simply render one in your favourite 3D software.

DOWNLOAD SHADER HERE: http://www.pdxstudio.com/MatCap/matCap_gamestudio.rar


Posted By: ParadoxStudio

Re: Material Capture. - 06/20/12 11:59

Shader includes:
-PDX_matCap.fx
-7 matCap examples in bmp includig classic zbrush red clay material
-teapot.mdl
-flatNormals.bmp

More examples:

Posted By: Rei_Ayanami

Re: Material Capture. - 06/20/12 12:56

Great conecpt and execution!
Posted By: HeelX

Re: Material Capture. - 06/20/12 13:38

This is so great, thank you very much!
Posted By: PadMalcom

Re: Material Capture. - 06/20/12 15:00

Thanks a lot, I'll have a look too!
Posted By: txesmi

Re: Material Capture. - 10/04/17 18:27

I uploaded this demo cause of its interest wink

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