Posted By: jumpman
environment mapping shader for A6 - 05/21/10 00:42
hello everyone.
Is there an environment reflection shader that does not use a cubic environment image (up down left right view), with adjustable strength/reflectivity? A few programs I have played with are able to take an image that is say 512 x 512 and wrap it around the geometry. This 512 x 512 image is not made up of different views, but a single view.
Im using A6 professional, and the cubic environment shader I got from the wiki looks very weird:
Is there an environment reflection shader that does not use a cubic environment image (up down left right view), with adjustable strength/reflectivity? A few programs I have played with are able to take an image that is say 512 x 512 and wrap it around the geometry. This 512 x 512 image is not made up of different views, but a single view.
Im using A6 professional, and the cubic environment shader I got from the wiki looks very weird: