Posted By: Reconnoiter
fps coop Reconnaissance - 10/08/14 17:32
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Reconnaissance v0.4 update
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Screenshots:
(removed outdated ones, will probably upload some new ones later)
A fps coop game (up to 8 players or bots) with horde-based gameplay and with different game modes. Set in the future, You play as a Recon; a well-armed robot scout part of a company that seeks out to explore and recon other planets. An aggressive alien race seems to be standing in your way...
Please note that this is an old project of mine, it is not a beautifull game and has some flaws. I just wanted to update the gameplay a bit to make it more fun and make the player gun look less crappy. If people would be interested in it I may create an entirely new project with similar but updated gameplay and entirely new graphics.
DOWNLOAD LINK (please see install notes below)
Changelog updates
How to install:
1. Unzip zip (through e.g. winrar or 7zip).
2. Delete the shortcut of Reconnaissance.exe if there is one already, and create a new one (right mouse button on the exe and 'Create shortcut'). Now right mouse button on the shortcut and go to the tab 'Shortcut' and add '-nx 200' without quotes behind the target line. So get something like this:
"C:\games\Reconnaissance\Reconnaissance.exe" -nx 200
3. Start the game through the shortcut.
-------------------------------
Features:
* play with up to 8 players
* singleplayer, lan or online
* up to 7 bots with singleplayer
* many different gamemodes (WIP)
* choose your starting position in a fun way
* fight off many different enemies... (WIP)
* ...with a wide arsenal of weapons (WIP)
* quest rewards, supply boxes, items and powerup items
-------------------------------
Controls:
- WASD = move
- mouse = rotate
- mouse left = primary fire
- mouse right = alternate fire
- mouse middle or f or c = melee attack
- space or ctrl = jump
- q or e = thrust
- shift or caps lock = zoom
- esc = hide/show menu
- t = talk in multiplayer
- k = unstuck command
- l = toggle mouse lock (use this when playing windowed)
- b = hide interface (for screenshots)
- m = hide/show minimap
-------------------------------
Weapons:
Energy
Primary fire: shoots an energy/ammo efficient ball dealing okay damage at decent range.
Secundary fire: shoots two energy balls at less than twice the energy cost but not accurate at long range.
Flare
Primary fire: shoots a long range area of effect missile, dealing its damage 2x on a direct hit (1x area + 1x impact).
Secundary fire: launches a stronger missile that travels futher but costs more and is fired at an weird angle.
Laser
Primary fire: rapid-fire and decent attack, less efficient than Energy.
Secundary fire: greater hit-box to be used against flying and/or fast moving enemies.
Flamer
Primary fire: high damage and piercing at very short range.
Secundary fire: even high damage but also high energy costs.
Fusion
Primary fire: fires horizontal disks that pierce enemies with a decent fire-rate.
Secundary fire: fires vertical disks that pierce enemies with a decent fire-rate (handy against flying enemies).
Pulse
Primary fire: shoots a powerfull fast moving projectile at long range. High energy cost.
Secundary fire: 100% chance to stun but less damage.
-------------------------------
Game modes:
Recon. There are several sites on the map you need to defend long enough to explore them and to be victorious. Features semi-random spawns.
Survive. Surive all the waves of enemies. Features semi-random spawns.
More planned, including a more campaign-like gamemode.
-------------------------------
How set up a multiplayer game:
One player hosts a game. His/her lan ip-adres is shown in the upper-left of part of the screen when a game has just hosted. Otherwise see the name of the program/engine window (alt-tab) to see the lan ip-adres. To find out what your internet ip-adres is, check for example whatismyip.com.
Port 2300 is used (default of Gamestudio 3D).
To join, just type the right ip-adres in the textbox. There is not a server browser yet, but I might add that in the future.
-------------------------------
Known bugs:
- if you get stuck, press k for the unstuck command.
- sometimes a client does not join properly, e.g. the client cannot properly fire. Try rejoining.
- after joining, a client cannot properly host a new game or start a new singleplayer game. Restart the game.
- not really a bug, but the bandwidth multiplayer uses might not be enough optimized to be played online/internet (read not lan but internet) with a large amount of players and/or enemies (but especially players consume bandwidth).
-------------------------------
Credits:
- almost everything made by me
- skybox (with the sun) is from AUM
- music is from UT & Unreal
- sounds (not voices) are from Quake, Tribes 2, Stronghold Crusader, Freelancer, Jediknight Academy
Special thanks
- Ch40zzC0d3r, Sivan, DLively, Superku, Sid, Uhrwerk, EpsiloN, Rayp, just thanks to a very big part of Gamestudio 3D community for helping with my code
Enjoy[u][/u]
Reconnaissance v0.4 update
-----------------------------------------------
Screenshots:
(removed outdated ones, will probably upload some new ones later)
A fps coop game (up to 8 players or bots) with horde-based gameplay and with different game modes. Set in the future, You play as a Recon; a well-armed robot scout part of a company that seeks out to explore and recon other planets. An aggressive alien race seems to be standing in your way...
Please note that this is an old project of mine, it is not a beautifull game and has some flaws. I just wanted to update the gameplay a bit to make it more fun and make the player gun look less crappy. If people would be interested in it I may create an entirely new project with similar but updated gameplay and entirely new graphics.
DOWNLOAD LINK (please see install notes below)
Changelog updates
Click to reveal..
How to install:
1. Unzip zip (through e.g. winrar or 7zip).
2. Delete the shortcut of Reconnaissance.exe if there is one already, and create a new one (right mouse button on the exe and 'Create shortcut'). Now right mouse button on the shortcut and go to the tab 'Shortcut' and add '-nx 200' without quotes behind the target line. So get something like this:
"C:\games\Reconnaissance\Reconnaissance.exe" -nx 200
3. Start the game through the shortcut.
-------------------------------
Features:
* play with up to 8 players
* singleplayer, lan or online
* up to 7 bots with singleplayer
* many different gamemodes (WIP)
* choose your starting position in a fun way
* fight off many different enemies... (WIP)
* ...with a wide arsenal of weapons (WIP)
* quest rewards, supply boxes, items and powerup items
-------------------------------
Controls:
- WASD = move
- mouse = rotate
- mouse left = primary fire
- mouse right = alternate fire
- mouse middle or f or c = melee attack
- space or ctrl = jump
- q or e = thrust
- shift or caps lock = zoom
- esc = hide/show menu
- t = talk in multiplayer
- k = unstuck command
- l = toggle mouse lock (use this when playing windowed)
- b = hide interface (for screenshots)
- m = hide/show minimap
-------------------------------
Weapons:
Energy
Primary fire: shoots an energy/ammo efficient ball dealing okay damage at decent range.
Secundary fire: shoots two energy balls at less than twice the energy cost but not accurate at long range.
Flare
Primary fire: shoots a long range area of effect missile, dealing its damage 2x on a direct hit (1x area + 1x impact).
Secundary fire: launches a stronger missile that travels futher but costs more and is fired at an weird angle.
Laser
Primary fire: rapid-fire and decent attack, less efficient than Energy.
Secundary fire: greater hit-box to be used against flying and/or fast moving enemies.
Flamer
Primary fire: high damage and piercing at very short range.
Secundary fire: even high damage but also high energy costs.
Fusion
Primary fire: fires horizontal disks that pierce enemies with a decent fire-rate.
Secundary fire: fires vertical disks that pierce enemies with a decent fire-rate (handy against flying enemies).
Pulse
Primary fire: shoots a powerfull fast moving projectile at long range. High energy cost.
Secundary fire: 100% chance to stun but less damage.
-------------------------------
Game modes:
Recon. There are several sites on the map you need to defend long enough to explore them and to be victorious. Features semi-random spawns.
Survive. Surive all the waves of enemies. Features semi-random spawns.
More planned, including a more campaign-like gamemode.
-------------------------------
How set up a multiplayer game:
One player hosts a game. His/her lan ip-adres is shown in the upper-left of part of the screen when a game has just hosted. Otherwise see the name of the program/engine window (alt-tab) to see the lan ip-adres. To find out what your internet ip-adres is, check for example whatismyip.com.
Port 2300 is used (default of Gamestudio 3D).
To join, just type the right ip-adres in the textbox. There is not a server browser yet, but I might add that in the future.
-------------------------------
Known bugs:
- if you get stuck, press k for the unstuck command.
- sometimes a client does not join properly, e.g. the client cannot properly fire. Try rejoining.
- after joining, a client cannot properly host a new game or start a new singleplayer game. Restart the game.
- not really a bug, but the bandwidth multiplayer uses might not be enough optimized to be played online/internet (read not lan but internet) with a large amount of players and/or enemies (but especially players consume bandwidth).
-------------------------------
Credits:
- almost everything made by me
- skybox (with the sun) is from AUM
- music is from UT & Unreal
- sounds (not voices) are from Quake, Tribes 2, Stronghold Crusader, Freelancer, Jediknight Academy
Special thanks
- Ch40zzC0d3r, Sivan, DLively, Superku, Sid, Uhrwerk, EpsiloN, Rayp, just thanks to a very big part of Gamestudio 3D community for helping with my code
Enjoy[u][/u]