Tarrox
Posted By: Random
Tarrox - 10/21/11 22:04
I finally could get me over, to make my first game
To be honest, I am pretty excited.
Tarrox development video 1 All characters, monsters and so on, will be PhysX based (like in the video above).
This will be useful, for some funny ideas I have for the future
...
I have no team, I work alone.
This project is a lot of fun and I am looking forward to finish it.
More videos will follow (of course :D)
I already have a lot of ideas and written codes for those, but first of all, step by step
The sense of all of this is, to get critic, during the development, but also more ideas and tips by other user.
PS: All models I used, use or will use from other persons, are only for demonstrations (a help) and will not be used in the game it self (except I`m allowed to use it
) !
Posted By: Random
Re: Tarrox - 10/21/11 22:11
This video is only an orientation, so you know, what kind of game I`m trying to make.
Also it would be funny to see all the short orientation videos I will make during the development.
Furthermore, we could see how the game gets alive.
hahaha, this could become my personal "Frankenstein"
Posted By: 3run
Re: Tarrox - 10/21/11 23:26
There is no much to see in the video, but anyway, keep up working on this! Waiting for new videos.
Posted By: nomis23uk
Re: Tarrox - 10/22/11 09:57
when u jump its more like ur floating than falling that might need addressing before you get to a beta release.
I agree with the above not much to see but a good start.
perhaps posting a video of the charactor using the sward to slice open those pins and collecting / eating rubbish would have been a much more entertaining video to watch
overall though you further than I am in my project.
Posted By: Random
Re: Tarrox - 10/22/11 13:41
I know, I know.
I posted it like that, to force myself, to work on that project.
Otherwise, I would blame myself
Posted By: Random
Re: Tarrox - 10/22/11 16:04
Next, video coming.
It`s still loading to youtube (that takes forever...)
Posted By: Random
Re: Tarrox - 10/22/11 17:13
Ok, this time I changed the jump function a little bit.
Also I made a climb function (also PhysX based
).
But I have some problem letting the player stop at the highest point of the block (see video).
Tarrox video 2 Critics and ideas please
PS: Any ideas how to let the player only hang at the highest point of the block?
Posted By: Quad
Re: Tarrox - 10/22/11 20:53
trace from hands and also trace from about half of his head's size above the players reach(f.i. his hands when he puts his hands up), if higher trace is still hitting the block,it means he did not reach the highest point, if first trace is hitting but the higher trace is not, then you reached the highest point.
Posted By: Random
Re: Tarrox - 10/22/11 21:18
Yes, thats the idea!!
I know how I can do this!
Thank you very much
Posted By: nomis23uk
Re: Tarrox - 10/23/11 10:36
I love how this project is coming to life. that jump action is alot better now. nice work.
I love how u jump and stick to a wall kinda makes u look like spiderman
keep up the good work.
Perhaps add some other game features in now like crawling, going prone etc or is this not going to be the nature of the charactor?
Posted By: Random
Re: Tarrox - 10/23/11 11:21
Of course there will be features like that
But first i`m making all the climbing function.
And "Quad", your idea worked perfectly!
You will see in the next video.
Posted By: Random
Re: Tarrox - 10/23/11 14:39
Next video coming!
PS: Uploading videos in youtube takes forever.
Is there a way to upload faster?
Posted By: nomis23uk
Re: Tarrox - 10/23/11 15:00
Is there a way to upload faster?
what type of videos are you uploading...avi,mpeg? perhaps try a different codec to encode it better and make the file size smaller?
whats your internet upload speed?
generally videos do take a while to upload to youtube anyway, just have to try re encoding it or wait it out I guess.
look forward to seeing another video.
Posted By: Random
Re: Tarrox - 10/23/11 15:33
Hey! Fraps is killing my fps!
The c_trace functions work a lot slower.
Which means, that my player can`t hold on a block.
But when Fraps is off, everything works fine and fluidly.
Some ideas for other movies captures I can use, except for fraps, which doesn`t influence the happenings in my game???
Posted By: Random
Re: Tarrox - 10/23/11 15:39
So after I find a new movie capture programm, I can wright you what I have done know.
My only hangs on a block when it`s hands reach the highest point
(finally).
Climbing up blocks.
And some bug fix.
here are some screen shots;
screen shots
Posted By: Superku
Re: Tarrox - 10/23/11 15:55
Your game needs to work on lower framerates (I would say at least 25-30fps), too, otherwise people with older hardware cannot play your game because of buggy movement.
The c_trace functions work a lot slower.
Which means, that my player can`t hold on a block.
But when Fraps is off, everything works fine and fluidly.
Some ideas for other movies captures I can use, except for fraps, which doesn`t influence the happenings in my game???
The problem is not the video recording software, it's your script.
Posted By: Random
Re: Tarrox - 10/23/11 15:56
what type of videos are you uploading...avi,mpeg? perhaps try a different codec to encode it better and make the file size smaller?
whats your internet upload speed?
generally videos do take a while to upload to youtube anyway, just have to try re encoding it or wait it out I guess.
look forward to seeing another video.
It is from fraps, so avi.
I don`t know my internet upload speed
Yeh, maby I will try an encoder.
Posted By: Random
Re: Tarrox - 10/23/11 16:43
Thank you Superku.
I found some functions I could change a bit (for the fps).
And it worked!!
Video is comming
Posted By: Random
Re: Tarrox - 10/23/11 21:25
Posted By: nomis23uk
Re: Tarrox - 10/23/11 21:55
Good work random.... watching these videos is inspiring me to start my project instead of reading C programming books. (trying to master the language, even though ive already got A8 Pro lol.)
keep up the good work.
watching these videos is inspiring me to start my project instead of reading C programming books. (trying to master the language, even though ive already got A8 Pro lol.)
Watching these videos about Canada is inspiring me to permanently move to china instead of learning the language first. (trying to master their language, even though I already got the first class flight ticket lol.)
Posted By: MrGuest
Re: Tarrox - 10/24/11 00:18
watching these videos is inspiring me to start my project instead of reading C programming books. (trying to master the language, even though ive already got A8 Pro lol.)
Watching these videos about Canada is inspiring me to permanently move to china instead of learning the language first. (trying to master their language, even though I already got the first class flight ticket lol.)
Similar metaphor to what I was thinking but yours is way better than mine!
(on-topic)Videos look good, nice to see advancements in each one, though don't just do the visual components without fixing any bugs first, you'll find it disheartening having to go back and fix them later when people start crying out for updates
Posted By: Roel
Re: Tarrox - 10/24/11 05:32
I like the ledge hanging(am I saing this right?), a feature I never tried myself.
The jumping, on the other hand, still doesn't look convincing.
I think a higher gravity will look better, but that's my opinion.
Posted By: nomis23uk
Re: Tarrox - 10/24/11 11:52
watching these videos is inspiring me to start my project instead of reading C programming books. (trying to master the language, even though ive already got A8 Pro lol.)
Watching these videos about Canada is inspiring me to permanently move to china instead of learning the language first. (trying to master their language, even though I already got the first class flight ticket lol.)
thanks for brightening up my day. made me laugh.
back OT. I agree the physical jumping still looks a little odd. the falling part of it looks alot better.
Posted By: Random
Re: Tarrox - 10/24/11 20:27
I`m already working on it and more
Beside, learning laws, to finally become an attorney-at-law (in the next years...)
I have some cool futures, but there are harder then I thought.
But thats no problem, I have a lot of ideas
Posted By: Random
Re: Tarrox - 10/25/11 16:05
Ok, next to come is movement dynamics between target and player
Posted By: Random
Re: Tarrox - 10/25/11 19:39
How do you guys like my rolling function?
Tarrox video 4 PS: Don`t clam the animations.
I am the badest animator ever
Which means, I will have to spend soon "some" money for models and animations
Posted By: nomis23uk
Re: Tarrox - 10/25/11 21:50
doesnt look too bad
whats your charactors background...what other type of movements can we expect? take it the sword will be the primary weapon?
Posted By: Random
Re: Tarrox - 10/26/11 14:11
I have a few ideas for the background of my player (story), but i`m not there yet.
You can expect dodging attacks, swimming, crawling and everything that comes in my mind (which means a lot of itty bitty cool extras
)
And yes, the sword will be the primary weapon (I love swords), but also I am willing to add bow and arrow.
Future more, I have a mix between adventure and free operating possibilities in levels.
I am willing to create something unexpected, summoned by sources of flowing inspiration throw unfulfillable childhood wishes, wishes of adventures and heroic acts.
Posted By: nomis23uk
Re: Tarrox - 10/27/11 18:25
sounds very promising Random. look forward to this project with open arms
do it well and it sounds like it could be a hit
Posted By: Random
Re: Tarrox - 10/27/11 18:48
How should I make the attack function?
It could be classical combo action or maby attacks depending on, in with direction your strafing.
Ideas please
You can take a look to this video from a game back form 2001, It's cd_saber and me main inspiration for the combat system on our medieval project
http://www.youtube.com/watch?v=VA7yRyEFh1Q
@painkiller Stencil shadows?
@painkiller Stencil shadows?
not sure how shadows are created in this game, probably they are based on stencil shadows. The ligthning in Severance is fully dynamic, with no lightmaps, and it's capable to handle an arbitrary number of lights and blending smoothly between them. A great feature for a game from 2001, isn't?
Posted By: Random
Re: Tarrox - 10/29/11 14:16
Ok, thats perfect!
But I will do it a bit diffrent
I am already almost finished (with test 1...)
Posted By: Random
Re: Tarrox - 10/29/11 22:04
Next video coming tomorrow.
Futures are, physic based enemies, an attached sword by any animation
Posted By: Random
Re: Tarrox - 10/30/11 14:06
Posted By: Redeemer
Re: Tarrox - 10/30/11 19:25
Posted By: Random
Re: Tarrox - 10/31/11 13:10
Yes, Voilą
Posted By: nomis23uk
Re: Tarrox - 11/01/11 17:38
I get the WOW factor every time I watch one of your videos....thats brilliant....... would be funny to see 100+ ai follow you muahahaha.
Look forward to seeing more of your game.
Posted By: Random
Re: Tarrox - 11/01/11 20:07
Soon, but right now I am working (or trying to figure out) to make physX based sword collision.
But it just doesn`t work...
If somebody knows how I could make physical collisions with attached models, please tell me how
Posted By: Random
Re: Tarrox - 11/01/11 20:09
PS: I know I could easily use c-trace, but I even could make the climbing function physX based so, my ego needs physX based collisions
Posted By: Random
Re: Tarrox - 11/01/11 20:14
Oh and for "nomis23uk" 100+ enemies?
Let`s see...
Posted By: Random
Re: Tarrox - 11/01/11 21:12
It works!
100 enemys, please "nomis23uk"
100+ enemys
Posted By: JoGa
Re: Tarrox - 11/01/11 21:34
lol, with a ice-frost-aura? :-D
ceep on working, looks nice.
Reminds me on one of my favourite game "soul reaver".
Soul reaver on youtube
Makes me want to see him hit a bunch in the air like the matrix reloaded
Posted By: nomis23uk
Re: Tarrox - 11/02/11 17:48
Awesome!
I might be wrong but isnt there an AUM talking about collisions? long time since I read any proberly read it else where :-s
To get an idea whether its worth to use physX based collision for the sword fight think about what effect you want in case the sword hits a shield.
Do you want that the models react to it?
Do you want to switch to ragdoll physics in that moment?
Do you want a mix of animated and ragdoll controlled character?
Posted By: Random
Re: Tarrox - 11/02/11 18:38
I shoe you in the next video what reactions I want.
Yes, ragdoll physics
my ragdolls look like sh**...
The video is uploading right now. ^^
Posted By: Random
Re: Tarrox - 11/02/11 22:11
Posted By: nomis23uk
Re: Tarrox - 11/03/11 20:31
You might think your ragdoll physics are rubbish but to be honest random thats not a bad start, better than some of the examples ive seen in the past on other sites.
keep up the good work mate.
Posted By: Random
Re: Tarrox - 11/05/11 02:51
hahaha, im making a game and writing my doctor.
Does it really have to be over 150 pages???
Posted By: Random
Re: Tarrox - 11/06/11 14:10
Oh man, I just don`t get the trick, how to create locomotion system.
Posted By: Random
Re: Tarrox - 11/24/11 14:26
Ok, I solved the you problem (just attached the weapon in MED
).
But it may tack a while for the next steps, because I am sparring some money to buy myself models (and so I can find an animator
).
Meanwhile sparring money, I am making a fun game called smiely wars.
I will post soon ^^
Posted By: Random
Re: Tarrox - 11/25/11 13:41
Ok it is not called
smiely wars anymore, it`s called
battle of smielys now.
battle of smielys video 1 While I am unable to continue my main project Tarrox, I decided to make a fun game (for fun) until I can finally move on with Tarrox.
PS: What would be a good price for a good quality hero model (for my Tarrox game)?
Just guested
PS: What would be a good price for a good quality hero model (for my Tarrox game)?
Just guested
On arteria3d you have nice medieval/fantasy characters for approx. 20$
http://arteria3d.corecommerce.com/Animated-Characters/
Posted By: Random
Re: Tarrox - 11/25/11 15:39
Yes, I know.
But my model need alot of separated animations.
For exsample:
attack animations for the top of the model (only torso and arms).
walk and run animations (only pelvis and legs).
Posted By: Random
Re: Tarrox - 11/26/11 17:21
DELETED
Posted By: Random
Re: Tarrox - 11/27/11 16:50
No, I am the coder.
I am sparring some money for models and animations.
I already solved the you problem and stuff like that.
So I am just waiting for models (money :D)
Posted By: Random
Re: Tarrox - 02/01/12 16:59
DELETED
Posted By: Uhrwerk
Re: Tarrox - 02/01/12 17:17
With the sword drawn the player walks like me when sitting on the toilet and noticing I'm out of paper...
tested it, cool, one issue I've noticed is that the sword isn't placeld on his hand sometimes, maybe there is a colfict between player and enemy animations when calculating the sword position?
Posted By: Random
Re: Tarrox - 02/14/12 21:08
DELETED
Posted By: Random
Re: Tarrox - 02/15/12 07:53
I allmost forgotten the controls:
Walking as normaly with WSAD
1- pulling out sword
Mouse left- attacking
Mouse right- blocking (still be aware of the halo Enemy
Mouse left & Space- strong jump attack
space and a direction for douge action.
Space- for jumping (if no sword is eqipted)
Posted By: Random
Re: Tarrox - 02/23/12 18:56
After I solve my game saving problem, I will upload a pretty cool new demo.
I added a leveling system (not only for the player ;)), a new (much better) combat system and more
PS: If you are interested, you can look at my little problem:
problem link
Posted By: nomis23uk
Re: Tarrox - 02/23/12 20:19
not sure if its a bug or a feature
but I can make both enamies get stuck on the any of the ramps....its like collision detection is working over kill for the AI or something....
either that or there is an issue with the gravity settings or something they just get stuck in what looks like mid air.
Posted By: Random
Re: Tarrox - 02/25/12 18:59
Ok, then what do you say to my next demo
Download Link Same story here (please test).
Info:To get stronger and learn more abilities you will have to collect ep points to level up. In order to do that, you will have to beat up as many enemies as you can
My leveling system only goes to level 15 (for know).
Controlls:WSAD = running
key_q = pulling out (or in) weapon
mouse_left = attacking "will have to lern some combos" (repeat for combos)
mouse_right = block stance "if learned"
key_e = unable target (to target an enemy you will have to hit it)
key_space = dodge roll "if learned" (if with sword equipped)| jump (if no sword is equipped)
key_space && mouse_left = jump attack "if learned"(strong attack)
Please give feedbacks, what could be better or if any funny things happen.
PS: Lets see how will get level 15 first
Posted By: Random
Re: Tarrox - 02/25/12 19:01
And does anybody knows a goo(free) video cut program?
My was only a 30 day test version
Posted By: JoGa
Re: Tarrox - 02/25/12 19:33
i have windows movie maker :-D
if you need a program, just as video cut program for simple videos, windows movie maker should be enought.
edit: loool, opend the wrong tarrox-download, sry, so I edited my reply ^^
ps:
Its nice, so far! :-D
Some things, I noticed:
- It should be visible, what advantages he getfrom that levels.
- And some medipacks would be nice.
- sometimes the sword has a animation, but not the player.
I am looking forward to the next videos/demos! :-)
pps: WTF this troll was a surprise xD
Posted By: Random
Re: Tarrox - 02/25/12 20:00
Thanks for your replay ^^
But there is one thing bothering me, there are alot of (visible) panels.
Up right is the level panel.
and down right is the ep points panel.
on the left side is the rest, such as health, attack strength and so on.
PS: More will come
Posted By: nomis23uk
Re: Tarrox - 03/05/12 09:14
Just gave it a whirl.
Not sure whats going on with the camera angle but I find myself when being attacked the camera always wants to move in the left direction? therefor missing whats behind you. (It would be far easier to attack if you could control camera angle with the mouse or something.)
Also the sword movement is not as fluid as I hoped, alot of the time especially when being attacked I find its very much swing pause, swing pause, swing pause. If it was real life I'd be doing a combination of swings to kill my enamy
just a few thoughts so far.
Ok, then what do you say to my next demo
Download Link Same story here (please test).
Info:To get stronger and learn more abilities you will have to collect ep points to level up. In order to do that, you will have to beat up as many enemies as you can
My leveling system only goes to level 15 (for know).
Controlls:WSAD = running
key_q = pulling out (or in) weapon
mouse_left = attacking "will have to lern some combos" (repeat for combos)
mouse_right = block stance "if learned"
key_e = unable target (to target an enemy you will have to hit it)
key_space = dodge roll "if learned" (if with sword equipped)| jump (if no sword is equipped)
key_space && mouse_left = jump attack "if learned"(strong attack)
Please give feedbacks, what could be better or if any funny things happen.
PS: Lets see how will get level 15 first
Posted By: Random
Re: Tarrox - 03/06/12 21:22
Thanks for the replay nomis23uk.
I changed alot in the movement (most you won`t see).
Now that with the lern spezial abilities is not finished yet, it probably will be evadable in the next test. But you can still level up and become stronger for this test.
Also I added my first kill move (yes kill move
). So if you attack somebody from behind you could become a one hit-slow motion-stab him in the back move ^^. But be aware your enemies can also kill you like that (and your allies), but only if there level is higher then there enemies
.
Just take a look, and tell me how you like my first kill move:
Download Link In the next demo I will add:
(hopefully) Ragdolls.
special moves and abilities (example):
-No getting stabed in the back
-alot of combo plus
-jump attack
-Dodge rolles
-save combo movement (no enemy counter)
.......
PS: Tell me if it is better now please.
Posted By: Random
Re: Tarrox - 03/06/12 21:34
Oh yes, while aiming an enemy hold shift to run while aiming ^^
Posted By: Superku
Re: Tarrox - 03/06/12 23:15
A video would be nice!
Posted By: Random
Re: Tarrox - 03/06/12 23:21
I tryed, but fraps just kills my fps so much, that the Movement of my Ai and player (PhysX Based) Stops to Move...
Posted By: Random
Re: Tarrox - 03/28/12 20:10
Still working on models.
I only need an non clothed, unanimated male and female model (for clothes, armor etc..)
What do you guyes think? Time to lern Blender?...
Posted By: JoGa
Re: Tarrox - 03/28/12 20:41
time to lern blender? Ofc, blender is a must :-D joke ;-)
But humans are VERY hard (imho) to model, animate, ...
But I love the people from 3dfoin and their models, so I suggest their models, maybe they fit your agenda?
3dfoinGood price and looks nice.
If you want to model such a challenge, how about some "step-by-step"-tutorials like this one?
Character Modeling in Blender cgtuts or blender cookie are great for learning and improve blender-skills :-D
Posted By: lemming
Re: Tarrox - 03/29/12 10:29
It took my about 10 to 15 trys on human characters til I thought "Well, that's kinda ok for low poly and what I need it for." And I already knew Blender. =D
So if you have a lot of time, making your own models is awesome. If not, it could be frustrating.
And when you finally have your model, it's still has no textures.
Posted By: Random
Re: Tarrox - 03/30/12 16:26
Yes, you guys are defiantly right (I still will take a few shots)...
I should find a modeler or buy them.
I have a skeleton with all animations I need (right now...), so that is a future problem.
Posted By: lemming
Re: Tarrox - 04/01/12 21:57
Just to be curious: What kind of model are you looking for? (Polycount / Skeleton detail / texture detail)
Posted By: Random
Re: Tarrox - 04/05/12 10:04
texture detail.
But look what I found! It works great:
cool tool I found randomly in the internet It is a open source human editor. You can easily import the humans you made in MED ^^
PS: After that, it still needs some detail work..
Posted By: Random
Re: Tarrox - 04/05/12 10:21
Now I am wondering, how to make hair...
Posted By: Random
Re: Tarrox - 04/24/12 17:46
Finally I am back from several exams ect. and I survived well! (still, school is a bi**).
After completing Feaocder (well almost, I need an animated ghost/monster model), I found afford to complete (restart) Tarrox.
What is special about this is, that I am currently creating a trading card game for my game Tarrox, which already looks quite good.
Tarrox development 0.01
Posted By: Random
Re: Tarrox - 02/14/13 21:50
By the way.
My trading card game is also called Tarrox by the way.
As soon at it is available, I will present it as well.
Posted By: Random
Re: Tarrox - 02/17/13 22:43
Video Link And it looks better! ^^