Puzzle

Posted By: Mafia_IR

Puzzle - 07/15/11 09:04

Hi guys ,

don't be surprised grin !! it's my first game that i made with GS Free v8 (2D i meant grin ).

as you know it's free version of GS so i can't publish it ... .

there is two shots . give your feedback please .






Thanks .
Posted By: 3run

Re: Puzzle - 07/15/11 09:24

I can't see anything special, may be some video of gameplay could help. BTW you can publish with free version, but all of your resources will be open.
Posted By: JibbSmart

Re: Puzzle - 07/15/11 11:33

Nice to see you getting into the kind of puzzle game you wanted to make! Keep it up laugh

Jibb
Posted By: Pappenheimer

Re: Puzzle - 07/15/11 11:45

You should upload the game to get feedback on the gamepay and tipps on how to improve it.
- replace the pics with placeholders, if you don't want to give them away -
Posted By: Mafia_IR

Re: Puzzle - 07/15/11 12:37

thanks guys laugh

its game play has many problems right now , i think you can give feedback about its graphic now , when i completed its game play i will upload it for download .

Thanks .
Posted By: Pappenheimer

Re: Puzzle - 07/15/11 12:50

Ah, okay, the items are clean and shiny, but you should render/paint them in the size, that you need finally - I guess you need them somewhat smaller.
An example - made with 3DGS as well, that I like very much, could give you further inspiration:
http://www.alawar.com/game/hedgehogs-in-space/

EDIT:
In case that you aim for commercial success with a casualgame - don't underestimate it - they already got a very high standard, the gamer are accustomed to many bells andd whistles, grafically, although you can overcome this with a unique consistent style.
Posted By: MasterQ32

Re: Puzzle - 07/15/11 13:02

hey mohammad!
nice to see your work!
looks really great, you are more designer than programmer wink

i hope you'll get it to work, i want to test it!
Posted By: Mafia_IR

Re: Puzzle - 07/15/11 20:32

thanks every one .
but there is a problem , when the want to be smaller they should have a big code becuase i don't know how can i do that ....

when you do the puzzle in line three this code is going to run :

Code:
if(i <= 14 && i >= 10)
	{
		objects[i].bmap = 0 ;
		objects[i+1].bmap = 0 ;
		objects[i+2].bmap = 0 ;
		
		objects[i].bmap = objects[i-5].bmap ;
		objects[i+1].bmap = objects[i-4].bmap ;
		objects[i+2].bmap = objects[i-3].bmap ;
		
		objects[i].bmap = objects[i-5].bmap ;
		objects[i+1].bmap = objects[i-4].bmap ;
		objects[i+2].bmap = objects[i-3].bmap ;
		
		objects[i-5].bmap = objects[i-10].bmap ;
		objects[i-4].bmap = objects[i-9].bmap ;
		objects[i-3].bmap = objects[i-8].bmap ;
		
		pic_random = integer(random(5)) ;
		
		if(pic_random == 1 || pic_random == 0)
		{
			objects[i-10].bmap = coin_bmp ;
			objects[i-9].bmap = coin_bmp ;
			objects[i-8].bmap = key_bmp ;
		}
		
		if(pic_random == 2 || pic_random == 3)
		{
			objects[i-10].bmap = coin_bmp ;
			objects[i-9].bmap = key_bmp ;
			objects[i-8].bmap = camera_bmp ;
		}
		
		if(pic_random == 4 || pic_random == 5)
		{
			objects[i-10].bmap = camera_bmp ;
			objects[i-9].bmap = key_bmp ;
			objects[i-8].bmap = camera_bmp ;
		}
		
		i = 0 ;
	}



so how can i make them smaller ?
Posted By: Coover

Re: Puzzle - 07/15/11 20:41

i think you have to use the scale_x and scale_y option of the panels.

you cant scale bmaps directly in my opinion
Posted By: Mafia_IR

Re: Puzzle - 07/15/11 20:48

grin i think you don't understand my mean ...

i didn't say i don't know how to scale them done ... i said when i slace them done i should use more pics , so i should use more line of codes ... grin
Posted By: Coover

Re: Puzzle - 07/15/11 20:58

k sry then make an array that gets the size of the map.size_x/objekt.size_x
when you know that you can change your code and execute the event further times in a while loop

this
Code:
objects[i].bmap = 0 ;
		objects[i+1].bmap = 0 ;
		objects[i+2].bmap = 0 ;
		
		objects[i].bmap = objects[i-5].bmap ;
		objects[i+1].bmap = objects[i-4].bmap ;
		objects[i+2].bmap = objects[i-3].bmap ;
		
		objects[i].bmap = objects[i-5].bmap ;
		objects[i+1].bmap = objects[i-4].bmap ;
		objects[i+2].bmap = objects[i-3].bmap ;



to this
Code:
for(var j = 0; j <3; j++)
	{	
		objects[i+j].bmap = 0 ;
		
		
		objects[i+j].bmap = objects[i-(5-j)].bmap ;
	}



i think its shorter
Posted By: Mafia_IR

Re: Puzzle - 07/16/11 07:49

so this game has no problem about its graphic except it should be smaller ....

Thanks every one .
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