Posted By: Anonymous
chess - 06/10/10 07:24
Hi!
here's a first test app for a chess algorithm.
just the basic rules of chess are implemented yet - no special moves
can you beat it?
download
Posted By: Cowabanga
Re: chess - 06/10/10 09:12
"acknex.dll" file corrupted, can you re-upload it again?
Posted By: ello
Re: chess - 06/10/10 09:48
in der tat, auch mit bestem willen komm ich hier nur zu einem "installation damaged"
Posted By: Anonymous
Re: chess - 06/10/10 09:52
I have problems with my ftp upload.
I'll try it tonight....
sorry
Posted By: fogman
Re: chess - 06/10/10 13:30
Something new on this issue?
I would like to test it.
Hint: As chess player I would prefer even more "clean" figures.
I think they are to smooth which introduces a certain similarity between them.
Edit:
If you need urgently someone with webspace - write me a pm.
Posted By: Anonymous
Re: chess - 06/10/10 14:00
pm'ed
Posted By: Damocles_
Re: chess - 06/10/10 14:12
Did you implement a chess AI?
If yes, does it use some recursive evaluation technique?
I think chess is a nice game, but for many casual players
not much fun.
It would be good to have a chessgame, using a very weak
AI, that makes humanlike errors.
i think that would be great to get people to play more chess,
an be less frustrated when starting out such a game.
---
another ideas is to let the AI help the player a bit,
Such as marking 3 figures, of wich 2 are considered doing
a faroable move, and 1 a "bad" move.
So the player can do a little "guided guessing"
of wich to use next.
-> without helping too much
It could also mark enemy figures beforehand wich are about to
make a strong move.
Posted By: Damocles_
Re: chess - 06/10/10 15:03
You can move your own figures to any position.
Quite a serious bug still
Apart from that, cool to see the AI playing.
Posted By: Anonymous
Re: chess - 06/10/10 15:15
@fogman: thanx for hosting & testing!
@Damocles_:
there is no validity check yet - it's an early alpha to test the AI.
The AI is a recursive alphaBeta (minmax) algorithm.
It is possible to adjust the depth and the extends (curr. 2/4) of the algorithm.
Posted By: Quad
Re: chess - 06/10/10 15:31
if you select a figure and click the same tile it disappears.
otherwise, ai looks nice.
Posted By: Anonymous
Re: chess - 06/10/10 15:55
"if you select a figure and click the same tile it disappears."
kicked yourself
Nice AI man.
I think chess is a nice game, but for many casual players
not much fun
yes,but i think its more like "self challenge" than making a funny game.
Posted By: Lukas
Re: chess - 06/10/10 16:27
The square colours are inverted, the qhite queen has to been on a white square. Also your game doesn't check if the user's turns are valid. And you have to make the player able to swap his pawns against queens (or rooks, knight or bishops if the player wants that) when they reach the other end of the field.
The AI is not bad, but I guess you implemented an already finished one, right?
Posted By: Cowabanga
Re: chess - 06/10/10 17:06
Haha, I can do lots of illegal moves
And the chess models look "thick" for me.
Overall, nice game!
neat! some shadows would really improve the look, I guess.
And the movement-display on the left is cool as well.
Posted By: Anonymous
Re: chess - 06/21/10 16:37
Posted By: Cowabanga
Re: chess - 06/22/10 10:34
Found a bug:
You can see the steps in the image.
Posted By: Anonymous
Re: chess - 06/22/10 10:49
whooops - how did you do this mess?
Posted By: fogman
Re: chess - 06/22/10 11:05
Same has happended for me.
Posted By: Anonymous
Re: chess - 06/22/10 11:15
I see! The table has the same ID like the pawns
Will update it tonight - still have the ftp problem @work...
Posted By: Anonymous
Re: chess - 06/22/10 20:47