My break game

Posted By: botu

My break game - 06/25/09 10:23

Here's the beginning of my break project.
Tell me what do you think about it.
2 screens :



If you want to test. It's WIP of course smile
Here is the exe:

exe code
cheat code:

F1 : Lasers
F2 : multi balls

One more thing: the moss under monsters grows, in the future it will be an element of gameplay and scoring.
Posted By: hopfel

Re: My break game - 06/25/09 10:41

Looks good laugh but I don't see the arbor to defense the balls... but I think it's because my Screen has the resolution 1920 * 1080. The monsters are very funny smile good work!
Posted By: Cowabanga

Re: My break game - 06/25/09 11:21

The monsters looks nice, downloading laugh.
Posted By: botu

Re: My break game - 06/25/09 11:32

I see your problem hopfel, It's the screen resolution indeed. I'm beginner in programming and I have some interrogations yet about this.
I have to add some kind of .ini to lets users changing resolution as they want. (or switch to windowed version)

Ha, I have a solution for you, press number 0 key and move the camera with arrows.

Thx to loopix for the terrain_multitex! I converted the script to be used in lite-c mode.


Posted By: JibbSmart

Re: My break game - 06/26/09 03:38

Groovy! I like the animations of the characters, and how the flowers come out when you press F1. The background is nice-looking, and the atmosphere is good. This is a relatively small demo, but your artwork and animation (as well as the solid programming) bring out a lot of character.

Jibb
Posted By: Germanunkol

Re: My break game - 06/26/09 06:28

Ideas:
-Make the moss darker. I don't think it fits the surrounding area
-Let parts of the forrest around the game "connect" with the actual game-field: make grass from the rocks on the side hang over the field (only a little, of course). let a root from a nearby tree stick into the game somewhere. Adjust the moss color to fit the surrounding colors.... that type of thing.
-the non-breakable stones don't convince me yet. I'd take a different model for those, and make them look like the stones on the sides of the field?
Just ideas...
But it looks really good already, well done!
Posted By: Espér

Re: My break game - 06/26/09 10:51

can it be:
The moevement with the mouse is really fast ( i move the mouse jist a few millimeters.. and the paddel moves from the outer left to the outer right ).. can you make that slower or changeable??
Posted By: botu

Re: My break game - 06/26/09 12:01

I can add options menu with mouse speed choice, I have just to see how to keep information when the game is closed smile
Posted By: botu

Re: My break game - 06/26/09 15:51

Update:

break update download

*Little option menu to change the mouse's speed (50 by default, 1=super slow 100=super fast) note: options are not saved at this moment.

*Now alpha of level's map change the size of unbreakable tiles.

"5 score" image added.

*Music during game (made by myself with jamstudio.com... doh! I'm not musician :))


make your level!:

edit the level001.tga in \\levels

color code :

Mutli-Hit:
RED 60
ALPLHA : 50% = normal size
GREEN 50 40 30 20 10 (5 hit before die to 1 hit before die)

Unbreakable:
RED 50

Simple Tiles:
RED 100 or 110

Posted By: Germanunkol

Re: My break game - 06/26/09 20:49

Wow, I missed the demo before, only looked at the screens...
Codewise, this is awesome. I love it laugh
The animations when it starts up rock. The fact that the tga sets up the level (tried it, very! nice) is great. The sound effects are nice, the way the camera moves along makes the game much more dynamic (couldn't think of another word) and looks great.


I, too, think the mouse movement is too fast. Do you multiply it with time_step? I know that it can be changed with the options, but if it isn't multiplied it with time_step that might explain why you don't think it's too fast and we do. Otherwise it may just be our different preferences.
Three more things: I think the monster-idea could be enhanced if I understood the egg-(mutlihit)-type monster, I just don't see what exactly it is.
I still don't like the unbreakable rocks. it looks a little too tiled. you could add multiple models for these (chosen at random at the beginning), and maybe remove the moss from the texture, at least parts of it, to make it look more like the rocks on the sides?
Last thing: The growing moss effect is greatly done, but I think it should look a little scarier. I'm not sure what you'll use it for, but right now it's not like a "oh no don't let the scary moss get to me, I need to hurry before it grows so much that I can't move the paddle any more", it's more of a "hm... interesting... the ground texture changed. Oh, look, it's still changing..."

Just ideas for improvement...

Very, very nice work. I'd love to play more levels, maybe with a little difference in music/level look every 5 levels or so?
sorry, long post :P... take it as a compliment, maybe?^^
Posted By: Espér

Re: My break game - 07/02/09 11:11

still bad mouse moevemnt.. i turned down to 6.. speed ok.. recognition of mouse.. failed...

i think a second movementoption would be great.. working with keyboard is much better in those games..
Posted By: botu

Re: My break game - 07/02/09 12:15

Can you tell me your FPS ? (press f11)

this is my code to get mouse position and move the bar:

c_move(my,vector(mickey.x*time_step*(mouseSpeed/25),0,0),nullvector,IGNORE_ME|IGNORE_PASSABLE|USE_BOX);
Posted By: Espér

Re: My break game - 07/02/09 12:19

30 FPS
Posted By: botu

Re: My break game - 07/02/09 12:26

It's strange, because I used time_step to adapt mouse recognition.
Posted By: botu

Re: My break game - 07/03/09 12:25

New version (wip):

DOWNLOAD IT



Only one level at this moment, more when bonus are done.
Only one bonus (multi ball) to test gameplay smile


Mutliball is always ON in this test level. In the future, a seed will contain the bonus.

Raise the multi-ball gauge by catching spores coming from flowers. Right click to use mutli-ball.
If green part is full: +1 ball
If orange part is full: +3 ball
If red part is full: +6 ball

Flowers are hidden under some monsters.

HUD graphics are not definitive.

Normally when a bonus is used , it disappear and lets the place to next bonus in the list. Bonus will comes to green part already fill. Player can use directly the bonus with low power, or, he can try to fill the power gauge to gain a powerful bonus.
Sometimes, it's more interesting to use a bonus directly because next bonus is much powerful in some situations.





Posted By: Damocles_

Re: My break game - 07/03/09 14:34

The graphics and ambient is great,
but the controlls are not well yet.

The mouse-movement drags behind and seam to have lags.

It plays smooth when deactivating the
effects. So the lag in movement is most likely cause by the effects.
Posted By: botu

Re: My break game - 07/03/09 14:50

All is full 3d, maybe it's a fps problem? Can you test to replace the level001.tga in /level folder by this one :

http://game.irilys.eu/olivier/level001.tga

Or maybe you are talking about delay in camera movement ? In this case, it's a choice because I want to stress players when many things are coming to him. smile Maybe I can reduce the delay a little bit.

Posted By: Damocles_

Re: My break game - 07/03/09 15:02

I just tested it:
the reason is the bloom shader. ( I removed it, and the game
feels fine when playing...)

This might cause a delay in the actions verus the visible frames.
So the movement appears some frames after moving the object.

Its not really the FPS, as i can run it with about 50FPS with
the bloom shader. and 60Without,

but the lag can be felt with bloom on.

(maybe useing the time_step then gives wrong values when
the displayed framelenght is different to the actual one...)

Easy Fix: just make the bloom as option in the setup.

Posted By: botu

Re: My break game - 07/03/09 15:47

ok, I will add gfx options.

Just a question, how can you disable the bloom shader even the code is compiled?
Posted By: Pappenheimer

Re: My break game - 07/03/09 17:02

Originally Posted By: botu
ok, I will add gfx options.

Just a question, how can you disable the bloom shader even the code is compiled?

Was my question, too! wink
Solution: The engine tests only the wdl and c files, obviously. You can change the fx files like this.

Code:
technique tech_00
{
	pass pass_00
	{
		VertexShader = null;
		PixelShader = null;//compile ps_3_0 Bloom_PS_3_0();
	}
}

technique tech_01
{
	pass pass_00
	{
		VertexShader = null;
		PixelShader = null;//compile ps_2_0 Bloom_PS_2_0();
	}
}



BTW, even with bloom disabled it runs with 20 fps only on my pc. No normal gameplay possible.
Specs: 3GHz, 1Gb RAM, ATI Radeon 300X
Posted By: Damocles_

Re: My break game - 07/03/09 17:17

On my PC, the speed really jumped up without the bloom.fx,
try to deactivate the other effects too, and see wich
one causes the framerate drop.
Posted By: Pappenheimer

Re: My break game - 07/03/09 18:01

I suggest that botu enables disabling of the effects seperately in the options, because there are quite a lot in the fx files and I don't which are used.
Posted By: Damocles_

Re: My break game - 07/03/09 18:06

Apart from that, the game is really fun.
Especially the "Mud-Bricks" with eyes are a funny idea.

Once the ball got stuck in the gap between the immovable bricks.
You could add a check, that gives the ball a kick, when
it stays in the same place for more than 1 second.
Posted By: botu

Re: My break game - 07/03/09 19:44

Gfx options will be in next release smile
I have to remove the scale based on alpha level map because it cause bugs.

I have one question : I use the spec bump shader, but I want to give the choice to player to user simple shader. Actually, my first skin is the color and the spec in alpha. If I don't use spec bump shader, alpha becomes transparency. How to avoid this?

Posted By: Pappenheimer

Re: My break game - 07/03/09 21:10

Maybe, you could use a second bitmap for the specularity instead of the alpha channel.
Posted By: Damocles_

Re: My break game - 07/03/09 22:56

You could also use a different bitmap as
texture based on which mode is used.

For the non shader mode, just use the normal "stone" texture.
Posted By: botu

Re: My break game - 07/07/09 16:16

http://game.irilys.eu/olivier/cassebrique.zip


Little update : bloom fx option added.

note: The hud is wip and bonus bar is not correct actually.
I have in mind to remove hud interface and replace it by 3 flowers growing along the player bar, one for each power level.

Please tell me if the lag issue is already there without the bloom fx?
Posted By: zeusk

Re: My break game - 07/07/09 17:14

omg the game looks awesome! i love the art direction.
Posted By: botu

Re: My break game - 07/08/09 07:50

thx smile
Posted By: botu

Re: My break game - 07/09/09 11:52

Hi, I want to introduce the first enemy : The contaminated Root
Here on artwork that I did before modeling:


Posted By: JibbSmart

Re: My break game - 07/09/09 12:39

You're a really good artist, and given the state of your game so far I have no doubt the model will be a faithful portrayal of this concept art.

Jibb
Posted By: the_clown

Re: My break game - 07/09/09 12:43

This enemy looks really ugly, and I don't mean this as negative comment... Looks good, seems to fit the style of your project. Looking forward to see it in 3d.
Posted By: botu

Re: My break game - 07/09/09 15:14

Here a screen of the 3d model :



and a turnaround :

CLICK TO VIEW TURN AROUND
Posted By: JibbSmart

Re: My break game - 07/09/09 22:14

I assume we won't be able to see the lower texture seems from high up where the camera is, but the seem on top of his left shoulder (also visible in the screenshot) does stand out.

Will your other models also have normal maps? Maybe they already do but the lighting is really subtle. I'd like to see how he looks in the game.

He looks wider than in the concept art, but looks quite good and gooey smile

Jibb
Posted By: botu

Re: My break game - 07/14/09 16:13

Hi, here is a test version with a first monster spreading evil moss and killing flowers.

DOWNLOAD LINK
Posted By: CetiLiteC

Re: My break game - 07/15/09 01:01

hey smile Don't have so much time now, but I only want you to know, that I had fun with your game smile
Posted By: botu

Re: My break game - 07/15/09 07:42

Hi, thx! I'm happy to see that even there is no zombies in my game, there is someone interested about my project wink
Posted By: Damocles_

Re: My break game - 07/15/09 10:40

The game improved. The bloom-shader switch is really useful now to
tune the framerate.

Now, the next would be to make different levels.
Maybe also with moving blockers, and some powerups
(3 balls, increase size of shooter, magnet for the shooter -
ball sticks to it, short time weapon to shoot bricks directly etc)

The "pollen" emitted by the flowers should be more visible,
they are hard to notice.
Posted By: botu

Re: My break game - 07/15/09 11:57

Before creating more levels, I'm focus on gameplay on a single test level.
I note your suggestion about the pollen, I will change transparency.

here's the power'up list:

Name/power1/power2/power3

Multiball/ 1 ball/ 3 balls/6 balls
Laser/ slow/average/fast
Cleaning Ball/small zone/ average zone/drop a cleaning plant
Explosive ball/1 time/3 times/6 times
Kamikaze Ball/Stay 5 s/ 15s/ 30s
Multiply score Ball/ x2/ x3/x4
mosquitoes Ball: 3 mosquitoes hit mobs/ 6/ 12

Now the list for bricks:

Attractive : ball direction change near these mobs
Magical : ball is teleported somewhere
Spitting : they spit moss around there location.

tbc



Posted By: botu

Re: My break game - 08/03/09 14:07

New version :



Download here :

http://game.irilys.eu/olivier/cassebrique.zip
Posted By: MTD

Re: My break game - 08/03/09 19:03

Every time better and better.
Posted By: botu

Re: My break game - 08/04/09 07:45

Thx smile

In the next version I'll add magnetics monsters and glue bonus.
Posted By: Germanunkol

Re: My break game - 08/04/09 08:04

wicked wink
Posted By: botu

Re: My break game - 08/07/09 15:43

NEW VERSION :

Magnetics bricks
New hud gfx
Glue bonus
Level changing (actualy 3 levels to test)
Score + bonus score

all here :

http://game.irilys.eu/olivier/cassebrique.zip


ps : this time I test the windowed version.
Posted By: darkinferno

Re: My break game - 08/07/09 16:17

i like the style of the game, its a but iffy on my system though, slightly slow but am wondering why would there be framerate issues on such a small environment, strange..
Posted By: Germanunkol

Re: My break game - 08/07/09 16:55

-in options, I wouldn't call it "exit", but "back"
-I don't like the menu at all... how about some stones that the button's texts are carved into, sitting between moss and grass?
-The magnetic things are cool laugh

-I find the upgrade system hard to understand. I catch some item that falls down, and then...? how do I use it? I can only use it if I have two of the kind?

-How do I get the score? What do the flowers do?
Those are the kind of questions I'd be asking if I couldn't read this thread... you should explain it in-game, somehow.

-The game crashed when I was done with the third level

-The game rocks and is getting better. well done.
Posted By: botu

Re: My break game - 08/08/09 09:00

The concept:

Hit bricks.
Somes bricks make grow flowers with sometimes bonus.
Catch bonus to add it in bonus list on the top.
Catch spores to raise the bonus power, each bonus has 3 power level.
Power level is represented by flowers on the racket. 3 flowers growing. When
the power 1 is available flower 1 launch particles, power 2= flower 2 and power 3 flower 3.
For example:
you catch multi ball bonus and laser bonus.
Multi ball is the active bonus and when used, laser bonus will take its place.
When multi in active, catch spores to raise the power level, at level 1 you gain 1 extra ball, level 2= 3 extra balls level 3 = 6 extra balls.

You'r right for the menu, I have to find homogeneity for graphical look.
Posted By: Scorpion

Re: My break game - 08/09/09 12:43

hey botu,
I just tested your game and I have to say: really excellent work!

But there are 3 things I noticed, that you should fix:
1. the ball passes through the walls from time to time
2. It would be cool if the bouncing direction wouldn't be randomised so much, because it's really annoying, if you aim for a block and it just bounces off into another direction.
3. if you have no balls left, you can still get to the next level, when you shoot the last bricks. then you get an extra ball with -1 lives.

Keep up the good work!
Scorpion
Posted By: botu

Re: My break game - 08/10/09 08:32

thx for testing it!

1.For the ball passing walls, I never hear this kind of problem and I don't understand why it's append to you. Actually I use EVENT to detect collisions and I have 3 block walls inside 3d modeled walls. Maybe sometimes balls go up due to certain conditions.. I have to look that!

2.Yes I will reduce the random bouncing effect. I use rand to avoid ball to never come back to players. I have to find a solution to change the direction when after x collisions angle are sames.

3.No ball left problem is because I don't implemented game over yet. It will be fixed in next version.

Maybe in next version malus will be present smile
Posted By: botu

Re: My break game - 08/10/09 15:54



Update:

New bricks : spider moving bricks
New menu graphics
New song and sounds
New fx for the ball
New laser look and sound + bug correction when laser never die.
Posted By: botu

Re: My break game - 08/11/09 15:06

New code for mouse recognition !
http://game.irilys.eu/olivier/cassebrique.zip
Posted By: Scorpion

Re: My break game - 08/11/09 20:12

wow, i really love that game and it's getting better and better wink
Posted By: botu

Re: My break game - 08/12/09 07:43

Thx Scorpion !
Posted By: botu

Re: My break game - 08/14/09 13:49



New version, now with kamikaze ball!
5,10 or 30 seconds of pure furry depending of bonus's power.
combine it with mutliball and enjoy the firework!

Now : 10 levels to play
Game over implemented!

http://game.irilys.eu/olivier/cassebrique.zip
Posted By: Germanunkol

Re: My break game - 08/14/09 15:54

hmmm...
It crashed after level 7 or so, but it may have been because of things I did in the background.

Awesome:
-creativity. I almost felt sorry for the poor spiders, when they snorted (or whatever the sound is they make... very cool) and sank into the ground. And the magnet-bricks rock!
-Inferno grin... very nice. Now that I understood the upgrade-system I could actually use it grin. I was surprised and pleased when I swa that they move through bricks as well. Multiball+Kamikaze = Fun.
-Animation of the mutli-hit bricks. last time I played I was busy watching other stuff, so I only noticed it now -> very cool.

Could be better:
-the time before it loads a new level is a little long, every time I wonder "did it crash now?" maybe a "level won!" message wouldn't be bad, before it loads the next level. Also, you seem to cover up the muss that has grown, I saw the difference in texture on the left and right of the playing field.
-I could hardly see the "growing" effect at the beginning of the level, because the black was still fading. You could make the effect a little slower or later, it's cool!
-When I catch the pores, maybe add some sound or animation? cause I always just thought they had nothing to do with the gameplay and were only visual eye-candy.
Posted By: Scorpion

Re: My break game - 08/14/09 22:21

very solid gameplay and it's getting more and more fun.
one small thing i noticed: if you activate a powerup and die in that moment, you still see the font like 'kamikazeball' in front of the main menu.

@germanunkol
there is a sound if you catch them, but all in all you are right, it doesn't get the attention it should
Posted By: Pappenheimer

Re: My break game - 08/14/09 22:36

I love this game, but I never came past the third level, and only once past the second.
The mouse seems to behave a bit wired, I guess it is because of the framerate, which is around 25 to 35, that's way to low for a casual game on my pc, although my pc is by far not new. I don't whether it helps, but when clicking F11 twice I see that the flat terrain has a bunch of tris that are not necessary at all.
I hope that you are going to make a lot optimzing as well, because I like to play that game, and I wish you much success with sales!
Posted By: botu

Re: My break game - 08/16/09 16:42

Originally Posted By: Pappenheimer
I love this game, but I never came past the third level, and only once past the second.
The mouse seems to behave a bit wired, I guess it is because of the framerate, which is around 25 to 35, that's way to low for a casual game on my pc, although my pc is by far not new. I don't whether it helps, but when clicking F11 twice I see that the flat terrain has a bunch of tris that are not necessary at all.
I hope that you are going to make a lot optimzing as well, because I like to play that game, and I wish you much success with sales!


Thx, in next version, terrain will be composed by 3*3 poly (actually 80*80 Oo) my mistake laugh
I have to add options to remove some FX and maybe trees and grasses in the background.

Actually I use the specular bump fx, it is possible to keep same skins on objets (2 maps, one for color/spec and second for bump) and use a kind of blinn shader in place ? I need that images's alpha channel must be used for spec and not transparency.
Posted By: botu

Re: My break game - 08/16/09 16:45

Originally Posted By: Germanunkol
hmmm...
It crashed after level 7 or so, but it may have been because of things I did in the background.

Awesome:
-creativity. I almost felt sorry for the poor spiders, when they snorted (or whatever the sound is they make... very cool) and sank into the ground. And the magnet-bricks rock!
-Inferno grin... very nice. Now that I understood the upgrade-system I could actually use it grin. I was surprised and pleased when I swa that they move through bricks as well. Multiball+Kamikaze = Fun.
-Animation of the mutli-hit bricks. last time I played I was busy watching other stuff, so I only noticed it now -> very cool.

Could be better:
-the time before it loads a new level is a little long, every time I wonder "did it crash now?" maybe a "level won!" message wouldn't be bad, before it loads the next level. Also, you seem to cover up the muss that has grown, I saw the difference in texture on the left and right of the playing field.
-I could hardly see the "growing" effect at the beginning of the level, because the black was still fading. You could make the effect a little slower or later, it's cool!
-When I catch the pores, maybe add some sound or animation? cause I always just thought they had nothing to do with the gameplay and were only visual eye-candy.


Or I can add loading bar. good idea.
There is sound when spores are catched by player normaly.
Posted By: botu

Re: My break game - 08/17/09 14:09

Hi, new update!

-Possibility to configure volume of musics and sounds
-Now preferences are saved on disk
-New malus : drunk malus, be ready to use little plastic bag laugh

-Fixed : Bonus bug where bonus don't be removed from list when used.
-Fixed : score reset after game over. Bonus reset after level finished.
-Ground optimization : 9 polygons in place of 6400 Oo
-New shader without normal mapping.

all here :
http://game.irilys.eu/olivier/cassebrique.zip

enjoy!
Posted By: botu

Re: My break game - 08/18/09 15:47

... or not...
Posted By: Pappenheimer

Re: My break game - 08/18/09 18:25

Unfortunately, the framerate didn't increase much, and the mouse doesn't react as smooth as it should.
I tried it at a friends pc as well, because I thought that it is my mouse that causes the ugly movement, but there's the same problem as with my pc.
Maybe, there's something wrong with the code?
Needs still optimizing.

Maybe, you can ask one to have a close look at the code for optimizing.
Posted By: botu

Re: My break game - 08/18/09 18:50

Can you tell me what's your configuration and you'r friend too ?
nvidia or ati?

Posted By: Pappenheimer

Re: My break game - 08/18/09 19:30

Mine is an Ati Radeon X300SE
His is a
Mobile Intel 4 Series Express Chipset Family
Posted By: botu

Re: My break game - 08/25/09 14:33

update: http://game.irilys.eu/olivier/cassebrique.zip

-Press P to pause the game
-New explosive Bonus

-Background with less polygons
-Some bugs fixed.
-Bonus calculation

Posted By: Germanunkol

Re: My break game - 08/25/09 15:15

As always, very nice update.
I like the score screen and the new items!
Also, the "catching" sound + effect are very clear and well done now.

The stones on the sides could use a normalmap...
Posted By: botu

Re: My break game - 08/25/09 16:03

Tanks Germanunkol!
I no longer use normalmaps because some computer's limitation.
But I have to work textures (color and contrast) to blend walls better with the scene laugh

I've made some tests using dynamics objects and I have in mind some interesting ideas of gameplay with this grin

Posted By: JibbSmart

Re: My break game - 08/25/09 23:26

I would highly recommend providing either an option for normal mapping, or using it by default because it looked better before. Perhaps you just need to pick a better shader -- in this situation it looks like the normal-mapping would only need to consider the sun, but if it really affects the framerate that much I suspect you're using one of the wiki shaders that use heaps of light-sources.

Progress is lookin great laugh

Jibb
Posted By: botu

Re: My break game - 08/26/09 08:44

I use the normal map shader include with 3d gamestudio
Posted By: Scorpion

Re: My break game - 08/26/09 16:12

Everythings getting better and better, except the background. It's just ugly. The whole game plays just at that little level and then you can put something in there. Please do everyone a favour and put the old one back in there! These few polygons are probably not exactly what will give you a great speed increase...
Posted By: PadMalcom

Re: My break game - 08/29/09 11:01

Hey which kind of shader do you use? Looks awesome laugh
Posted By: botu

Re: My break game - 08/29/09 21:42

I use the SpecBump from A7, a bloom shader finded on the wiki and a simple vegetation shader for transparency.
For the terrain, it's the terrain_multitex from Thorsten Kunze and reworked by loopix.
Posted By: Scorpion

Re: My break game - 09/07/09 13:52

hey botu, are you still working on this game? I would really like to see it finished =)
Posted By: botu

Re: My break game - 09/09/09 12:08

Yes I'm on it laugh

Old background is back.
New kind of encounter : dirty critters, they come from eggs. Critters's job is to expend moss on the ground.
New kind of "brick" : fungi bricks, when hit, they expulse bonus or malus and after x second they become available again.

I'm working on the editor.

Next version online when editor is finish wink


Posted By: botu

Re: My break game - 09/16/09 11:49

first screenshot of the editor :

Posted By: Scorpion

Re: My break game - 09/16/09 12:30

looks like I could handle it^^
Posted By: botu

Re: My break game - 09/23/09 12:31

Hi!
Level editor is done and all seems to be ok.
Here's a screenshot of it :



There is 11 levels done with it include in the game.
You can edit 100 levels.
To edit, choose one brick and click left to place it, click right to delete it. You can associate one bonus/malus on one brick. Just choose bonus/malus and place the brick after.
Save and close the editor with X (top/right)

the game :

http://game.irilys.eu/olivier/cassebrique.zip
Posted By: MTD

Re: My break game - 09/23/09 14:13

This is great smile
Posted By: botu

Re: My break game - 09/23/09 14:51

thx, don't hesitate to share your creations grin (set1.lev in levels/)
Posted By: Scorpion

Re: My break game - 09/23/09 20:29

love (or better: just hate!!) this little black monsters running around and destroying my beautiful garden. It's just a really good example of a little addictive game^^

Editor looks easy to use, but didn't tested it yet, trying to finish the levels wink
Posted By: botu

Re: My break game - 09/24/09 07:44

next step : add malus and things to make the game more difficult.
Posted By: botu

Re: My break game - 10/01/09 12:34

Hi guys!

News about my game:

-new malus : Reverse malus
-add new sounds for some events
-Now "spiders" launch liquid. If player hit liquid, a web immobilizes him for 1 second.
-bonus calculation if much faster now
-New gfx for loading and game over screen (wip)
-Music does not start at every level.
-I tried to change some code to avoid -1 lives bug.

Please, can you test it ?

http://game.irilys.eu/olivier/cassebrique.zip
Posted By: Scorpion

Re: My break game - 10/01/09 17:21

I really like your attitude to that whole game thing. you stay on it and don'T change your mind all the time, but the same time, you are creative and bring in really good ideas to the game =)

*opens a fanclub*
Posted By: Pappenheimer

Re: My break game - 10/01/09 20:03

Originally Posted By: Scorpion
*opens a fanclub*

botu, you should really follow the advices of Ichiro and his strategy of advertising his games.
Posted By: botu

Re: My break game - 10/02/09 07:46

Originally Posted By: Scorpion
I really like your attitude to that whole game thing. you stay on it and don'T change your mind all the time, but the same time, you are creative and bring in really good ideas to the game =)

*opens a fanclub*


Thx laugh I have lot of ideas to add in the game. In fact, actually the game could by boring after 10 or 20 levels. I want to introduce elements of gameplay after x level, and x levels after new elements again.
I have to find a way to share the game too. (adv, website,..)

I will create an option for child too (ball slower, spiders don't shoot, bonus used directly when picked..)

Thx for testing!

Originally Posted By: Pappenheimer
Originally Posted By: Scorpion
*opens a fanclub*

botu, you should really follow the advices of Ichiro and his strategy of advertising his games.


You'r right! First step is maybe to create a little movie and a web site?
Posted By: botu

Re: My break game - 10/06/09 11:39

New version, with dds textures max 256/256. I gain 40 meg memory and the game looks more faster. Can you tell me how it works on yours systems ?



http://game.irilys.eu/olivier/cassebrique.zip
Posted By: Pappenheimer

Re: My break game - 10/06/09 12:31

Great additions, great monsters and great sound, when the ball gets lost.
I'll test it tomorrow relating the performance, seems to be better now, I'm not sure whether it is good enough.
It is not clear what the "kamikaze ball" is about, until one clicks right mouse button and sees a stone disappearing.
The panels with the results and points and such are too early and too fast and too blurry and too fast disappearing.

The black small monsters with the dirty food steps are fantastic! grin
Posted By: botu

Re: My break game - 10/06/09 12:48

kamikaze ball destroy all and don't bounce (except mushrooms). A good combo is to
get multiball *6 and use kamikaze ball just after grin
Posted By: botu

Re: My break game - 10/06/09 12:54

One question, I want to create an online "best time per levels". Tables with faster players for level 1,2,3.... What is the "easiest" way to do that ? (note the "" laugh )
Posted By: Pappenheimer

Re: My break game - 10/07/09 15:07

Did you see Damocles' test with an online highscore?

Another feedback about the game:
it is annoying that one has to start from the beginning when he lost instead of starting from the level after the level that one already won.
In casual games it is common to start from the last started level.

The level editor looks easy to use, maybe, you should make the element which moves with the mouse pointer invisible, when the mouse pointer is on a panel.
Posted By: botu

Re: My break game - 10/07/09 15:17

I saw it, but it's a little bit difficult for me to understand all the process laugh

In fact, I want to include chapters. After x levels player unlock a new chapter and can directly begin to play with it.

Good idea for the editor, I will change that in next version.
Posted By: Germanunkol

Re: My break game - 10/07/09 15:26

Sweet game, as always. Didn't get to finish it this time, cause I had a visitor. I don't think there's a "pause" key, and I think it would be a good addition.
When I find some free time and feel like it, I'll play this version again and see how far I get grin

Great upgrade, I like the small walking monsters as well tongue
Posted By: botu

Re: My break game - 10/07/09 16:08

thx!

The "p" key is ... the key grin
Posted By: Scorpion

Re: My break game - 10/08/09 16:37

I'm just thinking about the sense of an online score, if you can modify the levels as you want... .oO

edit: tried it and it was behaving somewhat strange...firt it was in a strange resizable window - instead of normal fullscreen and the mouse was moving in a different speed than my windows cursor did -> clicking outside sometimes. and the control of the paddle was somehow now okay...i'm still trying to find out _why_

oh: and the window size and render size didn't fit together
Posted By: botu

Re: My break game - 10/09/09 07:38

For the online scores, I have to create one official set that players can't change, and one custom set to give the possibility to create personal levels.
Online scores are only for official set.

For the resolution I use video_window in place of video_switch, because I use
fixed map for interface and I have problem of resizing when the resolution is not 1024/768 smirk
Posted By: botu

Re: My break game - 10/20/09 13:30

Hi, here some news about the game :

- Ball speed increase in time
- new brick : bumpy pears. hit them to increase more, but temporally ball's speed.
- new brick : crystals , they breaks only when ball speed is enough (you can see
if the ball's speed is fast when fx behind the ball and top screen icon changes)
- in editor, brick is hidden when choosing malus and bricks type.
- New sounds.
- You can choice the resolution for the game, but editor switch to 1024/768.

Version not online at this time but you can look at this video to see crystals and bumpy pears in action:
(video speed is a bit too fast laugh )

http://game.irilys.eu/olivier/crbreak.mov
http://game.irilys.eu/olivier/crbreak2.mov




Posted By: Germanunkol

Re: My break game - 10/21/09 13:44

where do you get all those ideas?! very cool laugh
Posted By: botu

Re: My break game - 10/21/09 14:21

I just try to find fun elements for gameplay and graphics laugh
Posted By: botu

Re: My break game - 10/23/09 08:03

youtube link for videos:

video1

video2
Posted By: Germanunkol

Re: My break game - 10/24/09 05:33

what's new in those last two videos?

and can you give me a hint on what screen capturing program you use?
Posted By: botu

Re: My break game - 10/25/09 08:30

Nothing new, It's just more easy to show video on youtube grin
I'm using camstudio, it's not perfect but free.

Posted By: botu

Re: My break game - 11/04/09 13:32

Hi, here's some news about the game:

Level editor : You can now add decoration (2 now, but much more in the future)
Fix some bugs.

one video and 2 images:
[video:youtube]http://www.youtube.com/watch?v=hOCABq34AnA[/video]



Posted By: Scorpion

Re: My break game - 11/04/09 17:08

great to see that you're still on it! The decoration stuff is a good idea, it gives the level a lot more variation =) and the editor keeps growing and growing^^

Keep it up!
Posted By: Rei_Ayanami

Re: My break game - 11/04/09 18:43

really great - keep on going !
Posted By: Blink

Re: My break game - 11/04/09 19:41

i like the workflow, very nice!
Posted By: botu

Re: My break game - 11/16/09 13:12

Hi, news about my game. New set include in editor now: hills. You can also change fog color and use Set camera to see the result. here a screen:


Posted By: Quad

Re: My break game - 11/16/09 13:25

i wish i had enthusiasm to create/maintain such a project, it's getting better day by day , keep it up wink (more backgrounds to come i assume?)
Posted By: botu

Re: My break game - 11/16/09 14:15

I wish too laugh Yes 2 more backgrounds will be include. Hills set is 75% finished. I have to add more elements in the foreground. (grasses, rocks..)
I have to create more elements for the playground too.

Posted By: Jaeger

Re: My break game - 11/16/09 20:14

Hmmm... .ini files? It's been forever since I've used Lite-C, but I think I can get you headed in the right direction. The Win32 API already has a built in function to read .ini files. It's located in kernel32.dll. I know Lite-C let's you call the Windows API, and you can even add new things/improvise things to be Lite-C enabled.

I've used it a couple times in C#, which is easy to do under the Interop namespaces. For example:

Code:
[DllImport("kernel32")]
        private static extern long WritePrivateProfileString(string section,
            string key,string val,string filePath);
        [DllImport("kernel32")]
        private static extern int GetPrivateProfileString(string section,
                 string key,string def, StringBuilder retVal,
            int size,string filePath);



Not sure how you'd do that in Lite-C though. smirk I don't believe Lite-C allows you to use direct DLL import directives. However, I know for a fact there are several good threads around here about doing it, with some very nice code. So it would be of benefit to spend a while searching for them. I believe you said you were a beginner? If so, I apologize if this doesn't make sense, but hope it helps!

P.S.- I'd really recommend you add an "in-game" or startup option to change the resolution, and have that stored in a registry entry or XML file. And sorry if this has been answered already. I didn't have time for every post.
Posted By: botu

Re: My break game - 11/17/09 08:50

Now preferences are saved in-game in a game.cfg. It's works well laugh
thx for your reply!
Posted By: botu

Re: My break game - 11/17/09 13:35

New version online, with editor and gameplay modification (spores gives more power-up points.
Show me your creations!

http://game.irilys.eu/olivier/cassebrique.zip
Posted By: Redeemer

Re: My break game - 11/17/09 15:20

This is excellent! Keep up the good work guy!

All these features you're adding is making me think this game has the potential to become a great indie game. You should seriously consider marketing this when you're done.
Posted By: botu

Re: My break game - 11/17/09 15:43

thx Redeemer, I try to work on it every days during my lunch time laugh
Posted By: Jaeger

Re: My break game - 11/17/09 20:00

Ah, well that will save you some headache then! laugh At least if you ever REALLY need to read/write ini's, you'll have an idea about where to start (or a full start in C#). wink

Btw, game looks very nice!
Posted By: Germanunkol

Re: My break game - 11/20/09 16:26

ball got stuck between two rocks in (level 4 i believe)

very nice editor, I undestood it grin. but how do you destroy an object?

cool scenery objects.. the decoration and stuff. nice!

esc-key should not exit the game. I always pressed esc to pause and had to start over, until I found the p key

shooting spiders rock. grin

good progress!
Posted By: botu

Re: My break game - 11/21/09 17:47

ball got stuck : I know this bug. I have to find a solution, maybe adding random angle in bounce against set.

To detroy bricks : right mouse
To destroy set element : click on set when delete mode is choice.
I will look for esc key in manual.

thx!
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