WiiMote and Headtracking within a Hack and Slay Game

Posted By: Slin

WiiMote and Headtracking within a Hack and Slay Game - 10/16/08 01:34

I just needed a little break from messing around with shaders and created this during the last two days. The game is created by Hummel who kindly offered me to use it for this stuff.
I hope you like it.


Posted By: FBL

Re: WiiMote and Headtracking within a Hack and Slay Game - 10/16/08 06:39

Nice one!

Looks like your gesture detection is still too insensitive.
Did you have any success with headtracking and 3d view distortion?
Still doesn't work out properly for me. The problem is in the Matrix laugh
Posted By: cro_games

Re: WiiMote and Headtracking within a Hack and Slay Game - 10/16/08 09:38

Nice work man..
Posted By: Hummel

Re: WiiMote and Headtracking within a Hack and Slay Game - 10/18/08 17:07

knight-model credits to "IceValk Interactive".
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