Destoryia : Chapter 1 [Preview]

Posted By: DarkWhoppy_

Destoryia : Chapter 1 [Preview] - 03/26/08 00:28

In between class, work, and my girlfriend... I have been working on a basic RPG demo. I have decided to divide the game up into chapters. This is a preview of Chapter 1.

Chapter 1 will take the longest due to the fact that it will require me to build each system .... of course. From movement to the battle system. Everything is in motion as planned. It's been only a month and I have made huge progress...

Here's what a 1-man team can do... It's not pro quality... But it shows how nice of an engine 3DGS really is for an individual. I have a friend working on a skin for the model... but I haven't heard from him in a few weeks... So...


Interactive video: Destoryia Video (there is audio)


Posted By: Blade280891

Re: Destoryia : Chapter 1 [Preview] - 03/26/08 00:53

Looks nice, i like the start up menu. Although the level design could use some work.
Posted By: broozar

Re: Destoryia : Chapter 1 [Preview] - 03/26/08 01:10

no, it doesn't. really.
Posted By: DarkWhoppy_

Re: Destoryia : Chapter 1 [Preview] - 03/26/08 01:48

Quote:

no, it doesn't. really.



Please say something about the project...

It's not meant to "look" nice. I'm just posting the progress of my project. This is only ONE month into it... It's not going to "look" nice... otherwise it would be in Showcase II
Posted By: ISG

Re: Destoryia : Chapter 1 [Preview] - 03/26/08 02:00

If you cannot constructively contribute to this project then please do not post. Broozar, specifically this is a warning for you. If your going to say why it doesn't look good, you need to give supporting statements as to why. Leaving it a bland line like you did is unappreciated by the poster and you need to take that into consideration.

Thanks
Posted By: hack-panther

Re: Destoryia : Chapter 1 [Preview] - 03/26/08 20:02

It looks very nice!

I like the menu and the gameplay, but the models are the weak point (you know it).

But overall a good one-man-projekt...
Posted By: aztec

Re: Destoryia : Chapter 1 [Preview] - 03/26/08 20:49

yeah you could really use some better gras.
I could give you a better looking gras if youŽd lie to have it jsut pm me, but the scripting looks well done so far
Posted By: zwecklos

Re: Destoryia : Chapter 1 [Preview] - 03/27/08 04:54

I like this project, Im really impressed that you have done it in this short time.

The handling itself feels like Ultima Online, I dont know if you know that game, its still one of my favourites.

Im looking forward to see more of this project, in the video, you mentioned everything about improvements, I was thinking about.

good work so far, keep it up.

zwecklos
Posted By: broozar

Re: Destoryia : Chapter 1 [Preview] - 03/27/08 08:09

yes, something more constructive:

what you show us: a main menu, the so-called first level, inventory, save/load, ripples, particles, movement.

what you talk about: what will be done, what will be improved, what will be fixed, and all the things that are only temporarily.

graphics: very basic. landscape is empty, grass is funny (block/square grass, funny mountain-like sprite), animations are humble, water looks like 1997, ripples... look differently, hud does not have th flair of an rpg. but as you stated, it's all wip and you wanted to focus on coding.

coding: ripples - nice idea, needs improvement in timing and look, particles - look like EP3 standard, battle mode - meele combat over a distance of 12 metres?, inventory - you just said it's working, you didn't show really, save/load: the thumbnail is a neat idea.


what we are left with is your talking: what will be done, what's only temp art etc. so you apologize constantly. i am honestly asking you why you want us to comment on temp-art and a project that has been up for only a month and is maintained by only one individual. things that are working in your demo are movement, save/load, and some particles, that is all. i find this very little to be impressed. it's not a critics to your project, i am questioning your way of presenting things that are not _yet_ worth presenting at all. even if SC1 is a WIP showcase, it's always a question how far back in the creation process you are willing to go. i know you can do better.
Posted By: Germanunkol

Re: Destoryia : Chapter 1 [Preview] - 03/27/08 09:19

I thought he was mainly concentrating on code for now, from what I understand from his post.
in this case, he's pretty far into it, and none of you have questioned that.
so if he's showcaseing code, are you saying us poor programmers may not showcase, because we'll always be using dummy models and bad levels?
i mean: if you showcase code, it doesn't have to look good at all. it needs to work. and that it does.

see, by showcaseing the temporary art, he's already made aztec contribute, maybe more will follow. if you don't showcase good code with temporary art, no one will be able to help you getting better art.

I know it can be frustrating to see lots of undone things in showcase 1, things that aren't nearly at the level of completion, but that's what showcase 1 is for. it says nowhere that the art needs to be good looking. it can be terrible art, as long as theres a demo or a screen, he posted both. he's mainly showcasing code, not art, I believe...
just my humble opinion...

sorry, for the half-off-topic...

back to the project: good job. keep it up. and maybe, in a month or two, when more things are working you can ask for help in jobs offered...? people will want to do art when they see that code's working well...:)
Posted By: Nems

Re: Destoryia : Chapter 1 [Preview] - 03/27/08 10:15

Well, downloaded it and thought it was good for a months worth of work

The panel stuff is quite impressive really and love the ripples too.

Certainly looking forwards to seeing more
Posted By: DarkWhoppy_

Re: Destoryia : Chapter 1 [Preview] - 03/27/08 14:23

Quote:

yeah you could really use some better gras.
I could give you a better looking gras if youŽd lie to have it jsut pm me, but the scripting looks well done so far




Yea, level design is my weakest talent for game dev... It seems to be a bit challenging to get good looking grass with the Extra Edition. Could I see a screenshot of your grass?

Quote:

I thought he was mainly concentrating on code for now, from what I understand from his post.




Yeah. This was just showcasing the progress I have made with the code. Models... level design, etc... Will be touched up after i'm done with the majority of the code. Why? ... I plan to upgrade to the Comm Edition so I can use shaders... but I don't want to do that until the project is ready to be "clicked together"


I wanted to see what the community thought of the battle system idea, the menu system... and code so far. I didn't know showcasing code in Showcase I would be so confusing for some... We coders never have nice art when showing code. Thanks for the comments.
Posted By: Quad

Re: Destoryia : Chapter 1 [Preview] - 03/27/08 15:00

Nice Save load and inventory system, not commenting on graphics and art.

but that i-can-hit-from-15meters-away-with-sword thingy is not ok(maybe for spells but not for melee).

i like that potion particle too.
Posted By: frazzle

Re: Destoryia : Chapter 1 [Preview] - 03/27/08 21:27

I like the graphics so far for the menu, it's clean and it gives a nice look
The concept is abit retro until now but this is still a WIP project so I'm curious to see more of this

Cheers

Frazzle
Posted By: DarkWhoppy_

Re: Destoryia : Chapter 1 [Preview] - 03/30/08 16:13

Thanks for all the comments.

I'd like to know what the community would like to see in my RPG? Aside from what I have planned... i'll gladly accept ideas.
Posted By: DarkWhoppy_

Re: Destoryia : Chapter 1 [Preview] - 04/07/08 01:35

I had some time to work on it today, and here's what I got constructed:

The main menu is actually inside a temple... Anyway, working on puttin' that together (No skin on the torches yet):

I also did quite a bit more of coding... I touched on some needed things in the battle system, (such as visible damage... so you can see what your hits actually do) and the player now runs at the enemy, attacks, then returns to his orginal position.

I know most of you think this is going to be another noob project that'll be dropped in a month... But... I've planned this project over 2 years ago... Heh... The main inventory and movement code was actully done 2 years ago in my RPG Prototype demo I released. (don't think anyone remembers that...)

But yea... It's not going to be the next Final Fantasy, i'm just putting together a small RPG game.
Posted By: Wade_Adams

Re: Destoryia : Chapter 1 [Preview] - 04/07/08 16:42

Just keep in mind if you are a good coder the artwork is going to be the problem. That is why you don't see and RPG post from me every other week... the art work makes me angry.
Posted By: DarkWhoppy_

Re: Destoryia : Chapter 1 [Preview] - 04/08/08 02:43

It's kinda like a curse. I'm fine with coding... (I might not know the most advance math techniques but I get by...) and even modeling. I can model humans and misc objects... My only issue is the 2D stuff. I'm good at making abstract art, but not too good with textures.

Over the next few weeks i'll be focusing more on the visual part of my game. Especially, the GUI/HUD so you guys can have more to make comments on. It's very hard to comment on coding... Which is why we coders have projects that remain in the shadows.
Posted By: DarkWhoppy_

Re: Destoryia : Chapter 1 [Preview] - 04/12/08 16:38

And here's another update of the menu scene. It's still a bit empty but i'm adding things...


Posted By: Blade280891

Re: Destoryia : Chapter 1 [Preview] - 04/12/08 17:41

Looking, nice.
Still the lamps are untextured.
Also just wondering , have you actually made any of the game, because the menu won't really be a selling point alone.
Posted By: DarkWhoppy_

Re: Destoryia : Chapter 1 [Preview] - 04/13/08 06:00

 Originally Posted By: Blade28081991
Looking, nice.
Still the lamps are untextured.
Also just wondering , have you actually made any of the game, because the menu won't really be a selling point alone.


Video Here

Aside from models/artwork, I have most of the coding done. What I mean by coding... is... There is a working battle system, menu system, movement code, and misc code (fire, effects, etc). The only thing I lack are scenes to stich it all together. Which is what I am working on now.

I have changed a few things since that video was uploaded. The player now ... approaches, attacks, and returns during the attack animation. And i'm redesigning the interface a bit.

What's hard... is level design when you're not using shaders. I have the Extra Edition at the moment so I can't use a "bloom" / "bumpmap" shader to turn something ugly, into something worth looking at...
Posted By: Poison

Re: Destoryia : Chapter 1 [Preview] - 04/13/08 17:10

In the wiki is 1 Bumpmap shader, it works with every GS edition.
If you are using A7 Extra than thereŽs no Problem to implement it^^.

link:
http://www.coniserver.net/wiki/index.php/DOT3_BumpMapping
© 2024 lite-C Forums