backface culling problem

Posted By: chang

backface culling problem - 03/07/09 19:17

Hi,

I m facing a backface problem in my model.The model has a cowboy hat which looks fine when seen from below it but becomes invisible (culled) when seen from above...dat is the face of the model is visible thru the hat.
How to correct this problem in med...how to get a backface der ?

thanq for yr replies..
Posted By: Espér

Re: backface culling problem - 03/07/09 19:51

hmm...

Face-mode

select the hat

Edit => Copy selected
Edit => Paste

DO NOT MOVE!!!

invert face

vertex mode

select the hat again ( original and copy )
merge vertex


i think that should work...
I do half-round thing like shields or plates like that.
Posted By: Poison

Re: backface culling problem - 03/07/09 23:18

You could also use a shader!
Just put this line:

CullMode = None;

into a pass of any shader you like wink
Posted By: chang

Re: backface culling problem - 03/09/09 17:51

Thanq for yr replies...

But the 1st method is file size increasing
2nd method is shader specific ( dont want to uz shaders)

Anyone having some other methods...?

thanq once again for yr replies
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