A8 problems

Posted By: DAVIDMORETON

A8 problems - 03/21/18 11:03

Hello Developers
I have put the questions below into the forum, had over 300 views, but no replies of any help. I have also asked for help from three of the people in ‘human resources’, but no replies. If you have the time, could you please help me?

I use A7 (coding in c-script), and it works just fine.
I decided I should ‘up my game’ and use A8 with Lite c. I installed the trial version and hit problems. !!

In the trial version of A8 I built a simple scene, but when I tried to put a ‘player’ in it (needed for collision detection etc), the model section in ‘objects’ was empty (not like A7), it just came up with ‘work’, which was also empty (except for the ‘scene’ I had just made). I searched, but could not find a player model.
I imported a model from A7, (and put it in the ‘work’ folder), but where do I get the movement script from? (Do I have to write it?, it would have to be in Lite c.)

It would seem that A8 does not have a selection of ‘behaviours’ (as in A7, which had a list of actions too choose from – does it exist in A8?).

Yours hopefully, David.
dbreynoldsmoreton433@gmail.com
Posted By: jcl

Re: A8 problems - 03/21/18 15:32

300 views and no answers for the first steps with WED? Hmm. It's the same with A7 and A8: Create an empty level, create the main script in Map properties, add more scripts with the Project Manager, and then you can select the behavior of players and enemies with the Behavior scrollbox.

You can see in the manual under "Templates" what standard behaviors are available and how to set them up.

Most users write their own scripts and are not using the standard templates, that's probably why you got no answers.
Posted By: DAVIDMORETON

Re: A8 problems - 03/24/18 11:23

Thanks Jcl for your reply.

For those who are having a bit of a struggle:-

Just in case you use c-script and are about to try A8 (Litec), [as I had problems with it,] this might help:-
In c-script you put a biped into the game and give it an action (walking etc.) from a list.
I tried this in A8, but there were no actions.
If you want to put a biped into a basic game, I have found this is the easiest way to do it.:-

Build a hollow box, (texture it if you like), give it a name in save, add a model, go to Map Properties and click on New script, select Template project. (close box)
Open project manager, click Add, click Script, (make sure ‘camera’ is in the box), click the drop down arrow and select Start up and then add Player parameters.
Close the box, highlight player and add 'behavior', build and save, and then run. You can alter the player’s properties by going back to Project manager, select customize, and then highlight player and click ‘customize’ in the pale blue bar – don’t forget to save your alterations !!
Hope this helps someone!
David.
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