Posted By: Talemon
engine_gettaskinfo problem - 09/16/14 12:55
Hello, I need a quick help from you. I'm trying to track down a bug, which crashes the game ONLY on Win8+ machines. I've tracked until a wait(1) statement and I'm trying to use engine_gettaskinfo to list what function will get called next but on this occasion, its output is a bit strange.
One of the function names is either (null) or some garbled data 4-5 characters long. When this happens, the list is printed twice as if the control variable is reset. And if it's not "(null)", it crashes the program.
Is there a length limit on function names for the engine(A8)? What can cause such an issue with an engine function?
I'm using this code to print out the function names:
One of the function names is either (null) or some garbled data 4-5 characters long. When this happens, the list is printed twice as if the control variable is reset. And if it's not "(null)", it crashes the program.
Is there a length limit on function names for the engine(A8)? What can cause such an issue with an engine function?
I'm using this code to print out the function names:
Code:
char* l_tmp = sys_malloc(sizeof(char) * 100); ENTITY* l_me = NULL; var i = 0; diag("\nRUNNING FUNCTIONS"); while(engine_gettaskinfo(i, &l_tmp, &l_me) != NULL) { diag("\n"); diag(l_tmp); i++; } sys_free(l_tmp);