Posted By: Kartoffel
recreating rendertargets and view-stages - 06/22/14 15:51
Okay, sorry for digging this one up again and sorry for posting in here but I still didn't manage to solve my problem that I've posted here.
what I'm doing at the moment is this:
I remove all views stages with ptr_remove, release the video memory for every rendertarget with bmap_purge (not sure if this is needed)
and remove the bmaps with ptr_remove. After that I recreate everything.
Doing this I can't see a change in the used memory (debug panel) but after recreating the rendering pipeline for the ~13th time I get this error:
Error E2005: Can't create DirectX texture unnamed
So what exactly am I doing wrong here
kind regards, Kartoffel
Originally Posted By: Kartoffel
hey there,
I'm having trouble removing and recreating all the VIEWs and BMAPs in my postprocessing chain.
(needed when changing the resolution or quality settings, for example)
Can anyone show me how to properly do this?
I'm having trouble removing and recreating all the VIEWs and BMAPs in my postprocessing chain.
(needed when changing the resolution or quality settings, for example)
Can anyone show me how to properly do this?
what I'm doing at the moment is this:
I remove all views stages with ptr_remove, release the video memory for every rendertarget with bmap_purge (not sure if this is needed)
and remove the bmaps with ptr_remove. After that I recreate everything.
Doing this I can't see a change in the used memory (debug panel) but after recreating the rendering pipeline for the ~13th time I get this error:
Error E2005: Can't create DirectX texture unnamed
So what exactly am I doing wrong here
kind regards, Kartoffel