Posted By: EvilSOB
Any tricks to releasing memory used by ent_clone? - 10/13/12 17:04
Hiya all.
Is there any 'trick' or workaround that will allow me to
'undo' or 'reverse' an ent_clone?
AFAIK the only way to release the memory consumed by an ent_clone
is to ent_remove the whole entity. I would like to avoid this.
I wish to be able to be able to perform ent_clone on the same
entity multiple times, but only use one ent_clone worth of memory.
EG:
ent_create; ent_clone; wait(?); while{ ENT_UNCLONE; ent_morph; ent_clone; wait(?); }
Any ideas anyone? Thanks all.
For further details, see THIS thread...
Is there any 'trick' or workaround that will allow me to
'undo' or 'reverse' an ent_clone?
AFAIK the only way to release the memory consumed by an ent_clone
is to ent_remove the whole entity. I would like to avoid this.
I wish to be able to be able to perform ent_clone on the same
entity multiple times, but only use one ent_clone worth of memory.
EG:
ent_create; ent_clone; wait(?); while{ ENT_UNCLONE; ent_morph; ent_clone; wait(?); }
Any ideas anyone? Thanks all.
For further details, see THIS thread...