create and compile wmp-files at runtime?

Posted By: Anonymous

create and compile wmp-files at runtime? - 07/01/10 09:10

Is ist possible (maybe just with the pro license) to compile a wmp-file to a wmb and load it at runtime?

I like the smooth lighting of block levels but want to create them at runtime (like with models) by script.
So it would be usefull to create a wmp at runtine (in ASCII mode), compile and load it...
Posted By: alibaba

Re: create and compile wmp-files at runtime? - 07/01/10 10:02

I donīt know the command lines, but you can do it with command lines i think. you just have to use the wwmp2wmb.exe.
Maybe JCL will tell you the command lines.
And after the level is compiled, you can load it via level_load.
Posted By: jcl

Re: create and compile wmp-files at runtime? - 07/01/10 10:07

This is theoretically possible. GED works this way. You can either use a WED command line, or call wwmp2wmb.exe directly. The wwmp2wmb command line options are not dicumented, but you can see them when you compile a map with Log option enabled.
Posted By: fogman

Re: create and compile wmp-files at runtime? - 07/01/10 11:51

This leads automatically to another question:
Are we allowed to distribute the wmb-compiler with our products, without the need to include "WEDS" ?
Posted By: Anonymous

Re: create and compile wmp-files at runtime? - 07/01/10 12:41

With the pro version the Level editor is "distributable" (but what's part of the level editor?)
Posted By: jcl

Re: create and compile wmp-files at runtime? - 07/01/10 13:26

Yes, the distribution right of the Pro edition includes the map compiler.
Posted By: Anonymous

Re: create and compile wmp-files at runtime? - 07/01/10 14:06

"Yes, the distribution right of the Pro edition includes the map compiler."

...see next post...
Posted By: Anonymous

Re: create and compile wmp-files at runtime? - 07/02/10 06:28

What paramter disables the final dialog?
I tried -quiet but the dialog still appears.




...and it looks like I need to know how to create the $$w file! (any documents?)
Posted By: jcl

Re: create and compile wmp-files at runtime? - 07/02/10 08:06

You're right - you need the $$w file, so you can't call the map compiler directly. You must use the WED command line then.

WED -w level.wmp

resp. WEDS when you use the distributable level editor.

I believe the dialog can't be switched off. Level compiling needs a lot of CPU resources - without dialog the user would not know why his PC is suddenly so slow.
Posted By: Anonymous

Re: create and compile wmp-files at runtime? - 07/02/10 08:13

I believe the dialog can't be switched off. - PLEASE!!!!!
In fullscreen the player can't access dialogs and it looks not pro if such a dialog pops up ingame.
Posted By: jcl

Re: create and compile wmp-files at runtime? - 07/02/10 08:16

We'll add an option to switch off the dialog when the map compiler is revamped the next time. I've just seen that this option is already on our list - apparently another user has requested this already.
Posted By: Anonymous

Re: create and compile wmp-files at runtime? - 07/02/10 08:18

thanx!
Posted By: FBL

Re: create and compile wmp-files at runtime? - 07/03/10 08:00

Are the WEDS issues fixed by now?
Did anyone try to create a WEDS executable, run it and build a level with it?

I reported some issues a while ago, but haven't heard about it since then.
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