Implementing ragdoll in Commercial

Posted By: ArchitectTempest

Implementing ragdoll in Commercial - 08/18/05 01:48

I searched for this, didn't find anything...

Can I implement ragdoll on one model in Commercial edition? Example

My character hits a Npc. npc uses ragdoll physics from collision.

Two seconds later

Npc then hits my character. My character uses ragdoll physics from collision.

Is this possible.
Posted By: Helghast

Re: Implementing ragdoll in Commercial - 08/20/05 10:05

no, not yet, unless you make all body parts seperate, but you cant use bones to get up like Havoc uses it.
Posted By: ArchitectTempest

Re: Implementing ragdoll in Commercial - 08/20/05 19:48

I see....Thanks.
Posted By: xoNoid

Re: Implementing ragdoll in Commercial - 08/20/05 21:00

Also I think that Razer AI has some kind of ragdoll system which you can buy.
Posted By: Matt_Coles

Re: Implementing ragdoll in Commercial - 08/21/05 08:45

razor ai used newton for ragdoll. Not the commercial 1 object physics. and the feature didn't make it into the final copy. Friendly Chris also has ragdoll with newton working
Posted By: iWaNtToKnOw

Re: Implementing ragdoll in Commercial - 08/21/05 11:03

i think this is very hard because after the collision you need to bring the pieces back to original position and animate, its more easy animate the hits and use ragdoll only for death, like the most of the games in the market.
Posted By: Helghast

Re: Implementing ragdoll in Commercial - 08/22/05 07:07

you could set the bones position to the pieces how it fell, and blend it into a standup animation or something...
will be very hard, and dont forget about the fps. good luxk on it.

regards,
Posted By: MatAllum

Re: Implementing ragdoll in Commercial - 08/25/05 23:16

Is there any way at all to create a bones ragdoll system without Newton, in Comm? I guess I'm just asking the same question but I could use a standard ragdoll system for my racing game.
Posted By: Helghast

Re: Implementing ragdoll in Commercial - 08/27/05 06:33

not in comm without newton. you have a 1 physics limit object there.
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