Portal

Posted By: Nomi

Portal - 11/17/15 03:06

Hi,

Ich wollte mall fragen kann man mit der engine occlusion Portale erstellen ?

Ich meine frühe wo A8 rauskam konnte man mit der free version solche Portale erstellen in GED(bin mir nicht sicher ob es welche wahrn) es gab damals schon mall ein Post aber ich finde es nicht mehr oder wahr es nur ein bug im GED?.

MFG
Posted By: Anonymous

Re: Portal - 11/17/15 05:09

um ... 42

Just kidding, after reading the translate I don't think I know the answer. So here is a little humor.

Mal
Posted By: Reconnoiter

Re: Portal - 11/17/15 13:00

I know that GED is really buggy
Posted By: HeelX

Re: Portal - 11/17/15 19:52

Originally Posted By: Nomi
occlusion portals


I will answer in english just in case anybody is interested.

In Gamestudio you can define so called "regions" - a bbox with a name that can be used to cull out explicit things from your scene.

From the manual:
Quote:
The A8 engine supports special portals that are controlled by script. For this, rectangular portal regions can be placed in WED. Such a region, when activated with a script command, culls all its objects from the PVS. This can be used for disabling the rendering of objects inside a room or building as long as the camera is outside or the doors are closed.


In WED it is possible to set such a (static) region in your level.

You can use the functions region_set, _check, _get, _find to deal with it, but you can also use _create to dynamically define them.

It integrates both with Gamestudio's ABT and BSP tree rendering algorithms.

GED : I wouldn't care about that - I always use WED - it is battle-proven, simple and powerful at the same time.

Besides, GED emerged from a hobbyist project, was pushed by a single person to become a product and failed big time. OpGroup always promised a WED 2 - but I wouldn't care about that either as long as it isn't released.
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