fast terrain lightmap

Posted By: sivan

fast terrain lightmap - 02/25/15 10:06

hi,
do you have any idea how to make a terrain lightmap supporting alpha textures (tree leaves) faster than a c_trace based solution which is slow as hell?
maybe a depthmap could be made and saved with bmap_process, then converted to terrain pixel coordinates somehow, and modified to have 128 as neutral colour? I think I can't do it...
Posted By: Wjbender

Re: fast terrain lightmap - 02/25/15 10:13

Originally Posted By: sivan
hi,


hi
Posted By: sivan

Re: fast terrain lightmap - 02/25/15 10:14

hihi - some words have been missing... laugh
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