Posted By: gameplan
Using "Open Dynamics Engine" - 11/17/14 19:03
Hi,
I need to simulate a robot for a study-project. After evaluating serveral possibilities/softwares, I ended up at the Open Dynamics Engine (ODE) by Russel Smith, which is used often in robotics. (It is important to use a physics-engine, because I need the support of friction. This is why modelling my robot in MATLAB/SIMULINK wont work.)
Is there any possibility to use ODE instead of Physx? Or otherwise, do you have any better ideas for my purpose? Is there maybe a better software to use with ODE? (I think it is easier to use ODE with Gamestudio than with its own drawstuff-functions or OpenGL or with some other software like Webots...)
Thanks.
I need to simulate a robot for a study-project. After evaluating serveral possibilities/softwares, I ended up at the Open Dynamics Engine (ODE) by Russel Smith, which is used often in robotics. (It is important to use a physics-engine, because I need the support of friction. This is why modelling my robot in MATLAB/SIMULINK wont work.)
Is there any possibility to use ODE instead of Physx? Or otherwise, do you have any better ideas for my purpose? Is there maybe a better software to use with ODE? (I think it is easier to use ODE with Gamestudio than with its own drawstuff-functions or OpenGL or with some other software like Webots...)
Thanks.