hinge joint in physX 3.0
Posted By:
3run
hinge joint in physX 3.0 -
11/07/14
22:06
I was just wondering, how to change hinge joint's rotation axis? I'm using physX 3.0 plugin.
greets
Posted By:
3run
Re: hinge joint in physX 3.0 -
11/08/14
18:13
a little bump here! maybe some one had any experience with this?:D
Posted By:
sivan
Re: hinge joint in physX 3.0 -
11/10/14
08:33
maybe only 3dgs_snake?
Posted By:
3dgs_snake
Re: hinge joint in physX 3.0 -
11/10/14
09:07
Have you tried using pX3con_setposition(var jointId, VECTOR *position, VECTOR *rotation);
Posted By:
3run
Re: hinge joint in physX 3.0 -
11/10/14
11:06
No, as I was looking for something related to HINGE joint only (cause all function for setting limits etc, are separated via joint types). Thank you, I'll give it a try now
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