hinge joint in physX 3.0

Posted By: 3run

hinge joint in physX 3.0 - 11/07/14 22:06

I was just wondering, how to change hinge joint's rotation axis? I'm using physX 3.0 plugin.

greets
Posted By: 3run

Re: hinge joint in physX 3.0 - 11/08/14 18:13

a little bump here! maybe some one had any experience with this?:D
Posted By: sivan

Re: hinge joint in physX 3.0 - 11/10/14 08:33

maybe only 3dgs_snake?
Posted By: 3dgs_snake

Re: hinge joint in physX 3.0 - 11/10/14 09:07

Have you tried using pX3con_setposition(var jointId, VECTOR *position, VECTOR *rotation);
Posted By: 3run

Re: hinge joint in physX 3.0 - 11/10/14 11:06

No, as I was looking for something related to HINGE joint only (cause all function for setting limits etc, are separated via joint types). Thank you, I'll give it a try now laugh
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