[PhysX] Publish => ignore walls

Posted By: Ch40zzC0d3r

[PhysX] Publish => ignore walls - 08/05/14 14:33

Hey guys laugh
I was finally about to publish my game, fixed all publishing erros and noticed one thing: All my physX entities sometimes fly through some walls (not all walls, depends on speed and size of the actual physX object).
Any idea how to fix that? It only appears on published game not while debugging it with SED.
Thanks in advance!
Posted By: 3run

Re: [PhysX] Publish => ignore walls - 08/06/14 13:14

Read about CCD, here:
pX_setccd


Greets
Posted By: Ch40zzC0d3r

Re: [PhysX] Publish => ignore walls - 08/06/14 16:37

Please read the whole text.
Its working perfectly fine when I test it not published.
However, I fixed it. While its not working with nullvector (a single vertex) it works fine with a vector like (0.001, 0.001, 0.001). Nearly same results.
I guess thats a bug smirk
Posted By: sivan

Re: [PhysX] Publish => ignore walls - 08/06/14 20:08

you could ask the developers at ask the developers section laugh
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