Posted By: MPQ
pXent_enable doesnt work - 02/15/13 14:21
Hi guys,
follwing problem has been appearing recently:
when I use the following code lines:
pXent_enable (me, 0);
vec_set (my.pan, vector (3,0,0));
pXent_enable (me, 1);
the physics entity gets automatically restored to its old angle after calling pXent_enable.
But
pXent_enable (me, 0);
vec_set (my.x, vecotr (3,0,0));
pXent_enable (me, 1);
works fine for me. The entity stays at its place after enableing the physX- engine.
So y does the angle-altering not work? Can anybody reproduce the bug?
follwing problem has been appearing recently:
when I use the following code lines:
pXent_enable (me, 0);
vec_set (my.pan, vector (3,0,0));
pXent_enable (me, 1);
the physics entity gets automatically restored to its old angle after calling pXent_enable.
But
pXent_enable (me, 0);
vec_set (my.x, vecotr (3,0,0));
pXent_enable (me, 1);
works fine for me. The entity stays at its place after enableing the physX- engine.
So y does the angle-altering not work? Can anybody reproduce the bug?