Sound for Physx based entities?

Posted By: gameplan

Sound for Physx based entities? - 10/02/12 23:57

Hi,

i dont find anything about soundeffects that belong to physx based/controlled entites in the manual. Im just searching for a possibility to achieve different soundeffects, that belong to what happenes to the physxentity (for example sliding with objects on walls or let an object hit a wall (so this should result in differend soundeffects)).

How can I achieve this? Thanks.
Posted By: 3dgs_snake

Re: Sound for Physx based entities? - 10/03/12 04:51

Hi,

You need to use physX events to trigger sound effects ( EVENT_FRICTION ).
Posted By: 3run

Re: Sound for Physx based entities? - 10/10/12 07:26

I had a problem with "pXent_setcollisionflag" and vehicle I've made. It seems that event's are triggered when car touches it's wheels.. I tried to use groups to make sure, that collusions are disabled (even if I setup no internal collusions between car and wheel in "pXcon_add"), but still I was getting crash when car landed on it's wheels..
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