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Executable not being created #467795
09/01/17 10:19
09/01/17 10:19
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
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Joined: Jun 2010
Posts: 590
California
I am trying to create an executable (.EXE Application file) for my game. I took out what I thought to be all the errors that showed up when compiling the executable. I am not getting any more errors, and it compiles all the way, and it creates the .cd folder, but I am not finding the .EXE Application file to run the game. I thought I had the right Gamestudio version needed to create a game executable. It has been quite a while since I tried to create an executable. Does that service expire after a certain period of time? Is there something I may be doing wrong in creating the executable?

Last edited by Ruben; 09/01/17 10:20.
Re: Executable not being created [Re: Ruben] #467796
09/01/17 11:08
09/01/17 11:08
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
make sure that 'compile exe' is checked (should be checked by default) and take a look at your antivirus software (it might move the executable straigt to quarantine or even remove it completely)


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Re: Executable not being created [Re: Kartoffel] #467805
09/02/17 02:16
09/02/17 02:16
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Ruben  Offline OP
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Joined: Jun 2010
Posts: 590
California
Thank you Kartoffel. I looked in my quarantined items in Microsoft Security Essentials, and do not see anything resembling a .EXE file from Gamestudio.

If the .EXE Application file is created after compiling, doesn't it say so at the end of the compilation? I do not think I see anything in the small compile window stating that a .EXE Application file was made, even though I see no errors being given.

Re: Executable not being created [Re: Ruben] #467807
09/02/17 02:38
09/02/17 02:38
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Ruben  Offline OP
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Joined: Jun 2010
Posts: 590
California
This is what shows up in my compiler after it goes through all the numbered file names:
Code:
...

MAP Entities:
1.  crystal_large.mdl
Autobind:
1.  C:UsersRubenDesktopGamestudio Backup FilesDEMO GAMEDemo Game FilesGamestudio Backup Files - NEWGamestudio A7 Working Filesacknex.wdf
2.  C:Program FilesGStudio8d3dx9_42.dll

subdirectory created:
c:usersrubendesktopgamestudio backup filesdemo gamedemo game filesgamestudio backup files - newgamestudio a7 working filesdemo.cd



(Keep in mind that the filenames are separated by the backward slash symbol, but this forum is not saving that symbol for some reason.)

It used to say that the acknex.wdf was being skipped. I saw that it was not saved in the "Autobind: 1." location, so I took an acknex.wdf file from somewhere else, and pasted into the location to stop giving the "Skipped" error. Not sure if that is why the .EXE Application file is not being created.

Last edited by Ruben; 09/02/17 02:43.
Re: Executable not being created [Re: Ruben] #467808
09/02/17 03:12
09/02/17 03:12
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
I'm pretty sure it has something to do with the length of the path. Try publishing it somewhere else, like in the root of the C:/ drive, just for testing purposes.


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Re: Executable not being created [Re: alibaba] #467809
09/02/17 05:17
09/02/17 05:17
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
Thank you alibaba. Sorry for my ignorance, but I was not aware that one could alter the location on where the .EXE Application file gets saved. I thought it only gets saved in the same folder as the main script.

I tried looking in the manual and online, but cannot find out how to specify where to save the .EXE Application file other than the same file as the main script. Any clue on how to do it?

Last edited by Ruben; 09/02/17 07:42.

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