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Announcing the Pre-Launch Launch for "A - Gravity"! #272240
06/17/09 04:00
06/17/09 04:00
pre_release_released.jpg
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Announcing the Pre-Launch Launch for "A - Gravity"!

I am mighty proud to announce that we've released a pre-launch demo, and have started taking pre-orders for our upcoming 13th title, AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity.

www.dejobaan.com/aaaaa

We're now (at 11:59 in the evening) working hard to send out various press releases about it. What this means is that we're offering players the opportunity to pre-order for cheaper-than-the-final-game, get 30 levels today, and then the 80-level finished game in Q3. (I should stress that this isn't a sales pitch to you guys -- I just want your opinion of the game. smile ) We invite you to try the demo. Here's a description of the game:

You can't save the whole world. It's going to be eaten by a mythological demon with the head of a puppet. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's puppets as you can before the end arrives.

In the beginning, you roam the Earth, capable of absorbing only the tiniest of puppets. A glass puppet you collect becomes your puppet, and a pair of puppets becomes your puppet. Small puppets overwhelm you, with puppets kicking you around and golden puppets threatening to stomp you to puppets. But with every puppet you collect, your puppet self grows larger. Eventually, you'll become a towering puppet with puppets for puppet and the ability to absorb entire puppets.

The game takes you through 12 unique puppets, with over a thousand puppets to gather before the puppet comes. Steal some puppets from the puppet store, where gummi puppet swim in a puppet river; visit a puppet library to find that the puppets have literally leapt out of their puppets; and explore the Puppet, where you'll watch a lively end-of-the-puppet parade and then gobble it up before making your way to grab the tallest puppet ever built.
26 Comments
Re: Announcing the Pre-Launch Launch for "A - Gravity"! [Re: Ichiro] #272252
06/17/09 06:05
06/17/09 06:05
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Um, that's a description of The Wonderful End of the World (another great game, though). Trying out Aetc right now...

Congrats, btw!

Jibb

EDIT: gee that's confusing! So many words replaced with "puppet"!
Still downloading Aetc though.

EDIT2: Verdict: Awesome! Really great style. Very polished. Probably will buy it.

Last edited by JulzMighty; 06/17/09 07:10. Reason: awesome
Re: Announcing the Pre-Launch Launch for "A - Gravity"! [Re: JibbSmart] #272277
06/17/09 09:01
06/17/09 09:01
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Great!! I'm gonna buy it soon!! smile

Re: Announcing the Pre-Launch Launch for "A - Gravity"! [Re: Cowabanga] #272359
06/17/09 17:42
06/17/09 17:42
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
umm... scratches head... sooo, its a puppet game? lol..

Re: Announcing the Pre-Launch Launch for "A - Gravity"! [Re: darkinferno] #272386
06/17/09 19:52
06/17/09 19:52
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
There are no puppets involved in AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Announcing the Pre-Launch Launch for "A - Gravity"! [Re: Ichiro] #272405
06/17/09 22:27
06/17/09 22:27
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
You definitely need to rework the "cube-selection" menu.

It took me over a minutes to figure out how to start the game.
This will frustrate many potential customers,
since the first 5 minute of a game are the most important
to get an impression.

Its simply not clear wich cube will actually START the game,
(when you move "off" the default cube)
as you need to find that cube, and then realize that you have
to click the lower-left button (wich changes its context)

the parachute should be also activated by SPACE,
as using WASD and Control it unconvinient for righthanders.


Re: Announcing the Pre-Launch Launch for "A - Gravity"! [Re: Damocles_] #272409
06/17/09 23:13
06/17/09 23:13
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
While SPACE is already jump, and WASD and Ctrl are already used together in just about every Valve game (whose customers I'm sure are mostly right-handers), among other FPSs, I agree that given you only need to jump at most once each level, the controls could be more stream-lined to use SPACE for activating the parachute.

Anyway, I'm going back to play the demo some more.

Jibb

EDIT: In the meditation I could see a small transparent square with faded black edges in front of me. I assume that was meant to be the size of the screen, fading out the screen edges? It didn't work! (And yes, I DID keep my eyes open during meditation. I was waiting for something funny).

Last edited by JulzMighty; 06/17/09 23:35.
Re: Announcing the Pre-Launch Launch for "A - Gravity"! [Re: JibbSmart] #272411
06/17/09 23:28
06/17/09 23:28
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Jump and the parachute are never used in quick succession,
so you can use the same button.

Its always better to use less buttons if possible to do.

The control only really works good for left-handers who use
the cursor-keys.

Also: using the parachute not just for landing, (but to slow down in the map for some time) would increase the
levels of options to the player.

There are a lot of funny details and animations and jokes.
but im missing more depth in the gameplay itself.
Its just falling + trying to get close to things.

There could be some more "subgoals" such
as catching somthing in mid-air that tries to fly away,
or having a short "racetrack" section in the map,
where a timer runs for some seconds,
or activating some field, to open a locked track blow the player.

Re: Announcing the Pre-Launch Launch for "A - Gravity"! [Re: Damocles_] #272414
06/17/09 23:40
06/17/09 23:40
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
The control only really works good for left-handers who use
the cursor-keys.
Don't forget the Left-Ctrl under your pinky (assuming you're using your left hand on WASD and right hand on the mouse).
Quote:
There are a lot of funny details and animations and jokes.
but im missing more depth in the gameplay itself.
Its just falling + trying to get close to things.
Have you unlocked the Flip-It glove? It makes things much more interesting!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Announcing the Pre-Launch Launch for "A - Gravity"! [Re: Ichiro] #272541
06/18/09 13:31
06/18/09 13:31
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi Ichiro

Creative Game... Even though Puppet Drugs may have been used... grin

Just my ole farts two cents.....

1) I do'nt feel like I am falling. Maybe there is to much art noise, so the ground never feels like it is rushing up towards me.... So the visceral effect of falling is missing for me. Floating is not as exciting as falling / diving....

2) I am not digging all the side art noise. I think (ole fart, now) that it detracts from the game experience of falling and manuvering for points while falling... You do'nt see targets amongst the art noise....

3) I did one jump and I did not get the urge to try it again. I did not get that feeling to try it again because I can get more points now that I understand the course better.... Again maybe the targets are lost in all the noise....

Ichiro you are one of the most creative designers around here, so maybe this is right on target for your audience, not ole gamer farts like me....

I hope you sell a ton of these....

Ken

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