Today, after 5 years of development, I finally want to present my project for the very first time.
Forgotten Tales is a fantasy action adventure game that takes elements of RPG and action games but also introduces some that are new.
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I always wanted to create my own video game, but apart from using Basic or PHP I never could find a reasonable option to do so.
I spent my time imagining how my game would look like, wrote a storyline, designed items and tried to come up with activities and quests.
About 6 years ago I first got my A7.5 Extra Edition 3DGS, after one year of it collecting dust I finally decided to put it to good use.
The manual became my night lecture and the tutorials became my daytime side activity.
And then, after trying out the same code for a hundred times with no success,
I always had this forum that I could go to, and for sure, people like Reconnoiter, Superku, txesmi, Ayumi, 3run, Ezzett, Wjbender, Fred_Flintstone, Kartoffel, Hellthunder and WretchedSid were always there to help.
Originally starting as a programming exercise, new functions got added to the code continuously, until one day I finally spent more time playing it, than programming it.
And at that point, after renaming my project to “Codename: Legendary Adventure”, it became the bane of my existence for years to come
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No matter where I was and what I was doing: This project followed me around the world.
I programmed at home, in airports, in airplanes, in my university, in universities abroad and probably a million places more.
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What you can see here is the
finished demo version. I am hoping to receive criticism, reports and suggestions, so I can further improve it as well as improving the overall code.
The game is currently available in English and German, selectable in the settings menu.There is no spoken dialogue yet, as I currently don’t have the means to record over a hundred pieces of different dialogue
.
What is this game?Forgotten tales is a mainly mouse controlled, 3rd person top view, action adventure game with elements of RPGs, but also with elements that are new. It is using the A8 Engine.
The current state of this gameWhat you are seeing on this site is a finished demo version.
Currently, there is no full version, however, the game code of this demo is nearly full-featured.
The full versionThe full version of this game is my absolute goal, but I am unable to do it without help.
I would require a small team of people, designers for 3d models, textures, sound and music artists and level design.
For now, what I need most is feedback, which will help me to decide on what to do next.A kickstarter campaign would be a dream, but for the moment, I just want to focus on getting feedback.
What this demo containsThis demo does not have a storyline or side quests on its own, it gives a tutorial and presents the main features and gameplay.
You play first one and later two characters, fighting through hordes of foes and solving small problems and riddles.
In the end you will enter a testing area where you can try out everything at once.
Content and style of the gameAll this games content, except the music and the sounds are made by me. This includes the code, the levels and the 3D models.
The overall graphics style of this game will remain, but if given the opportunity, I would replace some character models and animations with better ones, preferably done by an artist.
The same goes for the 2D textures (such as the GUI and the inventory).
Lastly, the music and the sounds would be completely replaced with custom made pieces of work, also done by an artist.
SettingsStarting for the first time, the game will be in window mode 800x600 and in English language.
The most common resolutions can be selected in the settings menu, as well as the “Desktop”-Resolution which will simply use the same resolution as your desktop.
TranslationsImmediatly holding Shift and T after clicking the game-executable will open up “Translation Mode”.
This is a feature that I created to make it easier to localize the game and to format text properly.
Text is currently in ASCII format, but the coding structure makes it possible to turn this into a Unicode game relatively easy.
Alpha, Beta, DemoWhat you see here is an old-fashioned demo, no Greek letters involved
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However the version of this demo might change, as I react to criticism and bug reports.
MultiplayerThis game, the demo and the full version, will not have a multiplayer.
It was originally not intended to have one, and adding one in a stage this late would require a complete rewrite of the code.
RequirementsI cannot give specific requirements yet, but I believe that a semi-modern PC with a graphics card will be necessary to play this game at full capacity.
It is supposed to run in 60 FPS, but you can check this by pressing
F12, which will bring up the FPS counter in the top left corner of the game window.
SecretsThe 4th post of this thread will contain all the secrets that can be found in this demo.
Download Click here to download The file size should be about 84,1 MB.
Unzip the file and you are ready to go!