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Using lite-C with Unity? #466787
07/03/17 00:01
07/03/17 00:01
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline OP
Senior Member
preacherX  Offline OP
Senior Member

Joined: Sep 2005
Posts: 352
Germany
I found this in the feature section:

"If you prefer to program in 'real' C++, C#, Delphi or other languages, you can implement Gamestudio's engine into your own programs using the engine SDK. You can even continue to use lite-C as a scripting language; lite-C functions and variables can be called from your program and vice versa."

Does this mean that I could port my lite-c project to Unity in order to publish it to other platforms like PS4?

Re: Using lite-C with Unity? [Re: preacherX] #466789
07/03/17 02:01
07/03/17 02:01
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
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No dice.

Think about it, the API of Unity is widely different than the one of Gamestudio. And your quote is about using a language like C++ to interface with Gamestudio, not Lite-C interfacing with another language. And even if you could use Lite-C to interface with Unity (why would you, Lite-C is a bastard of a language), you would have to make a bridge for Unity to be usable in Lite-C, which means making their API available to it, not Gamestudios.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Using lite-C with Unity? [Re: WretchedSid] #466835
07/04/17 14:56
07/04/17 14:56
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline OP
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preacherX  Offline OP
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Joined: Sep 2005
Posts: 352
Germany
Thanks for the info, I somehow guessed something like that... wink


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