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IceX 2.2 + Street Tool released #205307
05/05/08 19:12
05/05/08 19:12
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Hey every one,

The following information is from my website: www.stonehill-online.de

Today I'm gonna release the new IceX2 update. It's the version 2.2 and free for download for all owners of IceX 2.0.



Here's a list of the new features:

- The material editor. You can create up to 25 own materials and assign them to your entities.
You can change the values given by the engine: ambient, emissive, specular, diffuse, power,
albedo and alpha.
- The blendmap generator: with this tool you can set a height and a slope value and the tool
paints automatically the texture you chose on the terrain, depending on the height and slope.
- A so call "Entitiy Floor" is now there. On this floor you can place entities if you want
a level without any terrain
- Now it's possible to load MDL7 models with external skins or DDS textures.
- The terrain is now rendered by a shader, not by a fixed funtions effect anymore. This has
the advantage that stencil shadows are now available
- If you import an entity the LOD models will be automatically imported too (if there are
any LOD models)
- View your level in fullscreen by pressing the F1 button
- The water shader were removed for technical reasons
- The shadow generator now also generates static entity shadows.
- Now there's no need to load LOD textures for the terrain. The LOD texture will be generated
automatically from the detail textures


In addition the street tool were also released with this features:
- Easy drag and drop editing
- Height adjustment and movement
- Adjustable width of the street
- Automatic texture adjusting to avoid texture distortion
- Assign your own external textures
- Supports texture scaling
- Automatic edge smoothing for realistic soft edged streets
- Export to MDL7 file format and automatic placement in WED (WMP-File)

Some screenshots:






More information and how you get all this stuff on my website:

www.stonehill-online.de

Have a nice day ;\)



Re: IceX 2.2 + Street Tool released [Re: oliver2s] #205322
05/05/08 20:37
05/05/08 20:37
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
This looks cool indeed and the price is very reasonable. I have to look into getting this for sure!

cartoon_baboon

Re: IceX 2.2 + Street Tool released [Re: cartoon_baboon] #205363
05/06/08 06:50
05/06/08 06:50
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Am I right, that I have to buy the street tool even if I own IceX 2? \:\(

Re: IceX 2.2 + Street Tool released [Re: PadMalcom] #205368
05/06/08 07:33
05/06/08 07:33
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Great tool!

You did a good job like always.


Models, Textures and Games from Dexsoft
Re: IceX 2.2 + Street Tool released [Re: Machinery_Frank] #205410
05/06/08 14:03
05/06/08 14:03
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Is it possible to "bake" the streets in as MDL, or does the tool always dynamically re-draw the roads when you do a level load?

Re: IceX 2.2 + Street Tool released [Re: JetpackMonkey] #205419
05/06/08 14:54
05/06/08 14:54
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
 Originally Posted By: JetpackMonkey
Is it possible to "bake" the streets in as MDL, or does the tool always dynamically re-draw the roads when you do a level load?


Yes you can convert the streets into MDL. Then it's a normal entity in your level but you can't edit the street anymore.

By the way. I forgot to say that there is a trial version on the website of IceX 2.2 including the street tool.

Re: IceX 2.2 + Street Tool released [Re: oliver2s] #205436
05/06/08 16:05
05/06/08 16:05
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
Ich habe das Update installiert und es funktioniert auch alles soweit. ABER leider können die entities nicht mehr per copy/paste (mit STRG-C /V) kopiert und eingefügt werden. Diese funktion war besonders bei vegetation sehr sinnvoll, ist das ein bug?
Ach ja, ich dachte das street tool wäre inhalt von dem Update? Das symbol fehlt aber leider in der leiste...
EDIT: ich habe jetzt das Projekt in wed exportiert (A7 commercial, neuste Version) und bin sehr enttäuscht, die entities sind teils an der falschen stelle, und die ränder der Terrain-modelle passen nicht... Bild:
http://img186.imageshack.us/my.php?image=screenrg2.jpg



Last edited by CD_saber; 05/06/08 17:06.

Ja, lach du nur du haariges Pelzvieh!
Re: IceX 2.2 + Street Tool released [Re: CD_saber] #205470
05/06/08 18:48
05/06/08 18:48
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Oh sorry, das sollte nicht passieren. Ist beides gefixt. Bitte lade nochmal das Update herunter. Danach sollte es funktionieren.

Re: IceX 2.2 + Street Tool released [Re: oliver2s] #205617
05/07/08 16:04
05/07/08 16:04
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
Ok, danke es funktioniert jetzt super!
Das einzige, was noch wichtig wäre ist, dass man im Editor entites Actionen zuweisen kann (die nach dem konvergieren leer sein können), damit man nach dem konvergieren nicht jeden Baum einzeln anwählen muss um ihm die Action "BAUM" zuzuweisen... ist das vielleicht möglich? damit wäre der editor um vieles nützlicher?!


Ja, lach du nur du haariges Pelzvieh!
Re: IceX 2.2 + Street Tool released [Re: CD_saber] #206028
05/10/08 15:45
05/10/08 15:45
Joined: Jan 2005
Posts: 134
Germany
T
TTKJonas Offline
Member
TTKJonas  Offline
Member
T

Joined: Jan 2005
Posts: 134
Germany
Vielen Dank für das Update!!
Darauf habe ich schon so lange gewartet.

Das Berechnen von Entityschatten auf das Terrain funktioniert sehr gut und lässt die Umgebung nun gleich viel natürlicher und hamonischer aussehen.

Außerdem habe ich nun wesendlich mehr Fps. Bei 8x8 Terrains waren es früher nicht mehr als 35 und nun knapp 200.

IceX ist ein wirklich fantastisches Tool und ersetzt sehr gut die fehlenden Funktion von 3dgs und ist sein Geld absolut wert.


Gruß
Jonas

Last edited by TTKJonas; 05/10/08 15:46.
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