Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Quad, aliswee), 835 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Moving from Framework to actual Game #470790
02/06/18 16:21
02/06/18 16:21
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
Serious User
jumpman  Offline OP
Serious User

Joined: Apr 2002
Posts: 1,246
ny
Hello, Im building a framework for my future games. Right now its very generalized, just accounting for basic things and making sure they are easy to use as a groundwork for different styles and kinds of games. Shadowing, simple menus, resizing window features, recreating post processing chains, etc etc.

Though once I start making my game, by putting in artwork and programming AI and camera, then the framework will end up becoming the game itself. At this point, even with all your planning, you will find errors in the original framework and will need to adjust it.

So if youre building a game from a copy of your framework, when you find something like an error or oversight during the games development, do you go back and fix the error/oversight in your master framework as well as the current game in development? Sorry if the question sounds obvious, but just curious.

Last edited by jumpman; 02/06/18 16:22.
Re: Moving from Framework to actual Game [Re: jumpman] #470792
02/06/18 19:04
02/06/18 19:04
Joined: Aug 2003
Posts: 118
Deutschland
E
Ezzett Offline
Member
Ezzett  Offline
Member
E

Joined: Aug 2003
Posts: 118
Deutschland
In my opinion building frameworks for future games is like procrastinating the development of a real game. The framework already exists, it's called Acknex Engine (or whatever you're using). Development of a framework is just the avoidance of implementing finished game mechanics.

I recommend to use the framework you already developed to make and finish your game right now because this seems to have more value to you than developing a framework.


Moderated by  checkbutton, mk_1 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1