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Material Capture. #403345
06/18/12 17:49
06/18/12 17:49
Joined: Dec 2011
Posts: 16
Valencia, Spain
ParadoxStudio Offline OP
Newbie
ParadoxStudio  Offline OP
Newbie

Joined: Dec 2011
Posts: 16
Valencia, Spain
MATCAP TECHNIQUE
Material Capture is a image based shading technique that permits you to achieve complex lighting setups with a very low processing cost. This is the technique which zbrush uses for matCap materials. This shaders is better fit when you have a non changing point of view. No lights are used.

BUMP MAPPING
The shader allows for bump mapping. You can set your own tangent space normal map in the skin 2 of the model or use the flatNormals.bmp instead.

MATCAP TEXTURES
There you have some examples of MatCap textures. You can create your own by taking a photo of a full/partial reflectant sphere or you can simply render one in your favourite 3D software.

DOWNLOAD SHADER HERE: http://www.pdxstudio.com/MatCap/matCap_gamestudio.rar



Last edited by ParadoxStudio; 06/19/12 07:41.
Re: Material Capture. [Re: ParadoxStudio] #403443
06/20/12 11:59
06/20/12 11:59
Joined: Dec 2011
Posts: 16
Valencia, Spain
ParadoxStudio Offline OP
Newbie
ParadoxStudio  Offline OP
Newbie

Joined: Dec 2011
Posts: 16
Valencia, Spain
Shader includes:
-PDX_matCap.fx
-7 matCap examples in bmp includig classic zbrush red clay material
-teapot.mdl
-flatNormals.bmp

More examples:


Re: Material Capture. [Re: ParadoxStudio] #403444
06/20/12 12:56
06/20/12 12:56
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Great conecpt and execution!

Re: Material Capture. [Re: Rei_Ayanami] #403450
06/20/12 13:38
06/20/12 13:38
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
This is so great, thank you very much!

Re: Material Capture. [Re: HeelX] #403458
06/20/12 15:00
06/20/12 15:00
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Thanks a lot, I'll have a look too!

Re: Material Capture. [Re: PadMalcom] #468449
10/04/17 18:27
10/04/17 18:27
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I uploaded this demo cause of its interest wink

DOWNLOAD


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