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OptimialF values in .fac file mostly zero
by SBGuy
6 minutes 52 seconds ago
wanted to share my working player/camera control action C++ app
by rayp
Today at 14:37
Votes for future features
by AndrewAMD
Today at 14:06
Transaction Cost
by jcl
Today at 09:42
Indicator RSI
by jcl
Today at 09:36
Is it possible to do Trade Mode without live brokerage account?
by AndrewAMD
Yesterday at 20:36
MED (or any tool) - change base frame / pose of frame 0 ?
by rayp
Yesterday at 17:55
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Automated Trading
Jump to new posts Re: OptimialF values in .fac file mostly zero by SBGuy @ 9 minutes 59 seconds ago

upon more testing, I am getting different OptF values in the .fac file and the performance report (after testing). Shouldn't they be the same? Printf of OptimalF in Test shows 0.00. I even set(ALLCYCLES). Any further thoughts? Thanks. from .fac
Automated Trading
I see. Maybe OptimalF doesn't work for options strategies because there are only few trades per year, per asset.
Starting with Gamestudio
Thanks. There are a lot of examples doing basic player and stuff. You know AUM for example? Greets
Zorro Future
Jump to new posts Re: Votes for future features by AndrewAMD @ Today at 14:06

Originally Posted By: MioNative support for bitMEX crypto futures exchange Sierra Chart supports BitMEX, so you can use the Sierra Chart plugin (now in beta, testers wanted).
Automated Trading
Jump to new posts Re: Transaction Cost by jcl @ Today at 09:42

Do better not change LotAmount unless you know exactly what you're doing. Asset parameters are explained in the manual under "Asset List".
Automated Trading
Jump to new posts Re: Indicator RSI by jcl @ Today at 09:36

Set the RSI period to 2 hours and store its value at 11:00.
Automated Trading
The list looks ok. OptimalF factors just are like that when you have not enough trades for a more accurate result, What they are and how they are used is explained briefly in the manual and in detail in Vince's books.
Starting with Gamestudio
I've never seen anyone compile a working example of all the major problem areas faced by beginners such as myself. Namely, camera control, player control, animation and trigonometry. So now That I've met all my milestones with this little prototype,
Zorro Future
Jump to new posts Re: Votes for future features by Mio @ Today at 05:43

Native support for bitMEX crypto futures exchange
Automated Trading
Jump to new posts Indicator RSI by sdelatorre @ Yesterday at 23:16

Hello, I would like to calculate every day the RSI from 9:00 to 11:00. And the next day reset and calculate again the two hours. Any idea how i can program? Thanks in advance
Automated Trading
Jump to new posts Transaction Cost by tradingest @ Yesterday at 21:52

Hi guys, why by changing the LotAmount the spread cost remains the same while the Win of the strategy changes? The PipCost = 1 Here the Assets used changing only LotAmount from 1000 to 12000 keeping the Pip Cost constant Thanks
Automated Trading
You could even wrap any plugin and block the trading calls.
Automated Trading
Jump to new posts OptimialF values in .fac file mostly zero by SBGuy @ Yesterday at 19:48

Just started playing with OptimalF to allocate money in a portfolio strategy. I set(FACTORS+PARAMETERS) and trained the strategy. The .fac file below appears to show enough win/loss trades to create a positive OptF value for the assets, but it
Automated Trading
Great job Andrew. Thanks for pounding out more plugins for Zorro! I ended hacking up my own broker plugin DLL with BrokerOpen and BrokerLogin returning a value of 1. That gets me into Trademode. Then, I place phantom trades only and pulling in my
The editors
Ok...now i applyed the mocaps. But i dont know how to make this look better, shoulders are f* up: Now i dont know any solution. I tryed to "layer" both files to fit each other...in the Editor it Looks like they do. After retarget i got a
The editors
Hi all. I finally managed to convert mocap data and retarget the bones of a model for Animation. Now the arms are messed up. Iam pretty sure this is cause of different poses of the Frame 0 / baseframe or how ever its called. Now i want to change t
Projects
Jump to new posts Re: Rigid Force Alpha - Coming Soon to STEAM! by Turrican @ Yesterday at 16:09

Originally Posted By: ReconnoiterAh okay, it does makes sense from that point of view. The fact that you get 9 chances and that stages are playable (as loose levels?) in Arcade mode does sound fair. Yep, that's the way it is. It should be fair eno
Automated Trading
Jump to new posts Re: Series within loop by Spirit @ Yesterday at 13:22

Better use CET. UTC is a #define and i think you cannot add 2 to it.
Projects
Jump to new posts Re: Rigid Force Alpha - Coming Soon to STEAM! by Reconnoiter @ Yesterday at 12:55

Ah okay, it does makes sense from that point of view. The fact that you get 9 chances and that stages are playable (as loose levels?) in Arcade mode does sound fair.
Zorro and the Brokers
Jump to new posts Re: Binary.com plugin (binaries trading) by kvm @ Yesterday at 08:57

Duration is ready, but I can't figure out how to configure LotAmount, MarginCost and PipCost from the plugin side to make the Zorro calculates P/L on cent basis. Whatever I do, in BINARY mode with Lots=100, the P/L changes by $100. Does Zorro respec
User Resources
Jump to new posts Re: Old models with Mixamo animations by rayp @ 10/17/18 21:21

Funny stuff man !
Projects
Started with the head of the dismemberment system. Again it was tricky to tell vmask what to do ( cause of ragdoll / collision / visual - model stuff ). But now its working very nice. Blood sprays out of neck pos in this case. Now i add a head m
User Resources
Jump to new posts Re: Old models with Mixamo animations by 3run @ 10/17/18 20:11

Thank you man, don't forget to check out HOT witch dancing moves! ahaha
User Resources
Jump to new posts Re: Old models with Mixamo animations by Superku @ 10/17/18 20:07

Ahh, the memories... thank you! Mixamo animations can be used commercially and royalty free (as long as you have a (free) Adobe account, I think).
User Resources
Jump to new posts Old models with Mixamo animations by 3run @ 10/17/18 19:41

Hi guys. Today I've made something special Just for those oldfart members (just like me), who still fall in love with good old Acknex models (cbabe, guard etc). I rigged those models in Mixiamo and add some basic animations! Got all models from lev
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