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cloud plugin, made by ello five years ago
by Error014
9 minutes 25 seconds ago
Crytek's SSAO development thread
by jane
10 minutes 15 seconds ago
How to turn the my entity smoothly to a target?
by Spirit
25 minutes 8 seconds ago
Wierd invalid pointer.
by paracharlie
Today at 14:23
String comparison
by 3dgs_snake
Today at 14:02
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Active Topics | Active Posts | Unanswered Posts Past 24 hours | Past 48 hours | Past 7 days
Forum   Subject
Tools
Jump to new posts Re: Android games and Web games : by ventilator @ 6 minutes 37 seconds ago

there are many reasons why it's crap. one of them is that it's responsible for 99% of all browser crashes.
Tools
Jump to new posts Re: Android games and Web games : by Cowabanga @ 12 minutes 3 seconds ago

Flash is crap? Yeah, heh heh... Sure it's crap for webpages, but it's in general not crap. (I wonder why I visited this forum again? D:<) bye bye.
User Requests
Jump to new posts cloud plugin, made by ello five years ago by Error014 @ 16 minutes 2 seconds ago

I'm looking for ello's old Cloud plugin. It's been five years, so the shop-link is down and he was unable to find it himself. So now it's your turn, community - does anyone still have this plugin? Since ello used to sell it, I'm not sure if he app
Projects
Jump to new posts Re: Crytek's SSAO development thread by jane @ 16 minutes 52 seconds ago

I have send you message , hav tested Sponza-Demo with you default options on 4:3 monitor.
Lite-C Programming
Re: How to turn the my entity smoothly to a target? by Spirit @ 31 minutes 45 seconds ago

The latest beta version has a script with such functions: http://www.conitec.net/beta/entmove_c.htm
Morbius' Virtual Answering Machine
Re: Problems with OpenGL functionality by alibaba @ Today at 14:45

Hey Ganderoleg, I have the same problem, although i have win7 32-bit. I have the newest driver. My graficcard is ATI Mobility Radeon HD 3650.
Lite-C Programming
Re: Wierd invalid pointer. by paracharlie @ Today at 14:23

Drac, what do you use synergy_id and synergy_usecode for? What do they do?
Lite-C Programming
Re: String comparison by 3dgs_snake @ Today at 14:02

Yesterday, i wanted to create a graphical font from ttf fonts installed on windows. Now, I have the font list but I want to sort them out before putting them in a list so the font can be changed before saving into a file. I store the fonts name insid
Game Templates
Jump to new posts Re: ID Number by jcl @ Today at 13:57

It is not a problem in multiple scripts, but within the same script all IDs should be unique. The IDs are used by the Update function for preserving the customized content on updating a template.
Lite-C Programming
Re: String comparison by 3dgs_snake @ Today at 13:53

Really sorry, I discovered that i need to use strcmp (not str_cmp). I thought that th c/c++ strcmp was replaced by the str_cmp. (I promise next time I will do some search before posting ) Thanks to all.
Lite-C Programming
Re: String comparison by Helghast @ Today at 13:52

i always work with str_cmpi, and they work fine for me. Can you explain what exactly you want/need, because it's not very clear to me what you need it for? regards,
The editors
Maybe it isnt the model which makes problems. Did you try a standard model of 3dgs? Upload your script and write the download link. I have Windows 7 too and test it on my system
Morbius' Virtual Answering Machine
Re: Problems with OpenGL functionality by Ganderoleg @ Today at 13:41

Yeah, I guess your right. I must say that I'm not so happy with JCL's reply, it was a bit quick & generic, but it was to be expected since this problem is A7 (not A8) related & also I'm the only one that has these issues. I have found just o
Lite-C Programming
String comparison by 3dgs_snake @ Today at 13:22

Is there an already made string comparison function (that works with STRING pointer or char pointer/array)? I really need string comparison but unfortunately the lite-c version of str_cmp() can't do it (It returns either 1 or 0, not like the c/c++ co
Ask the Developers
Jump to new posts Re: New topig for "A8 PhysX feature" by Random @ Today at 13:12

Realy, great! And would it be a plugin or a update???
Showcase
Re: Overlay Window Project by BigFaischty @ Today at 12:57

Originally Posted By: TheLiamWhy are just two persons happy about a FREE way to cover the startup screen? I am really looking forward for that.
The editors
Jump to new posts Re: How to export 3D models from 3DS MAX? by jeffmorris @ Today at 12:52

I tried the FBX exporter but I still get the message when trying to run the program from SED. I have Windows 7 Home Edition.
Ask the Developers
Jump to new posts Export floats into txt file by skeu @ Today at 12:23

Hello to all, i would like to ask if there is any possibility to export the floats with all decimals? Thanks in advance
Bug Hunt
Jump to new posts Re: Partikel effect Bug by jcl @ Today at 12:04

Danke für das Projekt - und es war in der Tat ein A8 Bug. Sie brauchen also an Ihrem Code nichts zu ändern, das Problem wird im nächsten Update behoben sein.
Ask the Developers
Jump to new posts Re: Technische Frage by alpha_strike @ Today at 11:55

Nee, Spenden an Frank und Sid sind betrieblich in diesem Rahmen ohne steuerliche Auwirkung. Aber mir geht es nur um den "Compilierungs-Prozess" (so schreibt man das hoffentlich). Gut - jetzt komme ich der Sacher näher. Vielen Dank für die
Starting with Gamestudio
Jump to new posts Re: Texture size by Alan @ Today at 11:47

Hi guys, thanks a lot for your help, I really appreciate it! I'll go and check out the tools you mentioned, I'm sure that they will prove useful! Thanks, Alan
Ask the Developers
Jump to new posts Re: New topig for "A8 PhysX feature" by jcl @ Today at 11:40

Yes, such PhysX features will be continually added during the A8 lifetime.
Ask the Developers
Jump to new posts Re: About PSSM and HDR in forecast by jcl @ Today at 11:39

The DLL will have some PSSM-specific functions, but will mainly provide functions for postprocessing chains, usable by other shaders.
The editors
Jump to new posts Re: How to export 3D models from 3DS MAX? by jeffmorris @ Today at 11:36

I was using my version of "Knights on Wheels" program that loads my level. I will try FBX exporter.
Ask the Developers
Jump to new posts Re: Technische Frage by jcl @ Today at 11:28

Zur Frage zum besten PC: Für den Map Compiler ist ein Quad Core ab 8 GB RAM die beste Lösung. Die Engine dagegen ist für ältere PCs optimiert, daher ist hier die Zahl der Cores und die RAM-Größe relativ egal. - Mein Tip, da Sie "noch Betriebsa
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