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Re: Ultimate Zelda lock on camera!
[Re: DavidLancaster]
#99773
11/25/06 21:08
11/25/06 21:08
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
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Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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Quote:
Nope they are meant to be stationary. My concept is, that if you go through the Kingdom Hearts tutorial and understand it, you should be able to use the same programming path/concepts to create AI, it's just a matter of animating and moving an entity...
cool thnaks... whew I don't understand code nearly enough for this...I've looked at the code... If someone is kind enough to share any enemy AI connected to this I would be very grateful!!
for now I'll use this as just movement code... again, this is a huge contribution to GS, they should hire you to create templates...
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