Gamestudio can support +50,000 polygon models easily. However, the model will drain the framerate to some extent. It will be nothing major until you start adding more models, slow scripts and particles. Framerate is more than polygons. To get a good framerate, there needs to be a balance between the number of polygons in a model, the number of models on the screen, the number of portal-faces on a block, the number or particles and sprites, the number and optimization of running scripts and a few other things. So while gamestudio can support a model with +50,000 polygons, you might have to give up some particle effects or something else to maintain a good framerate.

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why do u need so many triangles just make a model with 3ds max


Doesn't matter what makes it, but how its made. If you make a model in 3ds Max, it still has to be converted to MDL, which splits polygons into triangles, in the end. A better idea would be to try to craft a model thats >20000 polygons, but looks like a 50000 poly model.


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