ok, I know how to incriment the players and what not, that is not what i was attempting to ask . Will try to explain it better.

if I create an entity with with ent_createlocal then create a pointer entity that is created on the server itsel with ent_create. How does the server view the entity that was created on the server?

Would I have to use you? would I have to use my? if I wrote code to have the ghost entity ( the global entity ... the one on the server that is sent to all clients) do something would I have to use my or you? that is what has me confused...how does the server see that ghost entity?


3DGS (6.4) Commercial