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Terrain problem
#79084
06/23/06 00:58
06/23/06 00:58
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Joined: Sep 2003
Posts: 265 Coupeville,Wa,USA
Yu_Une
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Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
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Hay all, I got a terrain problem when these gaps show up, I went to look on the search for the terrain sewing proceedjure but couldn't find it geuss it goes back to far heres a screenie of what I mean screen shot Thanks in advance. Oh almost forgot when I created the terrain I coun't quit get it to to 64x64, it went 60x60, would that make a differance? Never mind i found something simular which might work web page Well now I'm getting a E356 error
Last edited by Yu_Une; 06/23/06 10:04.
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3D Game Studio Commercial upgrade Edition 6.60
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Re: Terrain problem
[Re: Yu_Une]
#79087
06/24/06 00:23
06/24/06 00:23
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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It's a bug (design flaw) in 6.31.4. If you create a large terrain with a large triangle size initially, you'll almost always get "out of memory" errors and the such as it ends up creating a texture at a 1:1 scale (which could easily mean bigger than 16384x16384) rather than a more convienient size. 6.40.5 doesn't have this problem.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Terrain problem
[Re: ulillillia]
#79088
06/24/06 08:42
06/24/06 08:42
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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@Yu_Une Just make one big terrain is what I would do Not in Med but in Bruce or Terragen, these are also exellent Landscape generators @ulillillia Quote:
It's a bug (design flaw) in 6.31.4. If you create a large terrain with a large triangle size initially, you'll almost always get "out of memory" errors and the such as it ends up creating a texture at a 1:1 scale (which could easily mean bigger than 16384x16384) rather than a more convienient size. 6.40.5 doesn't have this problem.
Well I think ulillillia is right about that !! But just one comment about terrains in 6.40.5, never update your 6.31.4 to the 6.40.5 when you are using a hpm terrain, the effect on my terrains were fatal !! They got all deformitated
Last edited by frazzle; 06/24/06 08:45.
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Re: Terrain problem
[Re: ulillillia]
#79089
06/25/06 08:29
06/25/06 08:29
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Joined: Sep 2003
Posts: 265 Coupeville,Wa,USA
Yu_Une
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Hmm.. according to this (from the A6 64 manuals): Quote:
skin The image, or texture, that is wrapped around a model. Skins can be imported in .PCX, .BMP, or .TGA format, 8 bit, 24 bit or 32 bit with alpha channel. Skins can be of any size (not only 256x256), but should be powers of 2 in size for rendering speed and quality reasons. The skin uses UV mapping, which means it can be arbitrarily mapped onto the model parts.
looks like they brock the 1024x1024 barrier on the texture size Quote:
texture mapping Application of a texture to an object. Because a texture is a flat image and the object is often not, the texture must be mapped to the surface of the object, using texture coordinates and wrapping flags. See also "texture coordinates" and "wrap."
this part I could never figer out .
@ frazzle I just ordered a demo from them
Last edited by Yu_Une; 06/25/06 08:34.
Windows Vista Ultimate AMD Phonomn III X2 Biostar T series TA790GX A3+ AMD Radeon HD 4830 in SLI mode 8Gb DDR2 ram
3D Game Studio Commercial upgrade Edition 6.60
Never give up on your dreams.
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