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MP voice chat?
#77393
06/12/06 14:24
06/12/06 14:24
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
OP
Serious User
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OP
Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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Is it possible to implement in game, multiplay voice chat? Ok thats a little bit of a stupid question, of course it is....
The real question would be, how hard is it to implement?
Thanks for any suggestions / comments
The Art of Conversation is dead : Discuss
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Re: MP voice chat?
[Re: indiGLOW]
#77394
06/12/06 16:21
06/12/06 16:21
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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I think you would need an external DLL for this, afaik this is not possible with C-Script
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: MP voice chat?
[Re: indiGLOW]
#77396
06/15/06 20:17
06/15/06 20:17
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Ever since Voice of IP calling has become popular these kind of dll's are getting very expensive very quick. So unless you know how to make such a thing yourself, than it might not be a bad thing to look around for a nice sdk now ... After a little search I've found this one which might be completely useless with 3dgs though: Voip SDK thingy Free to try, but eventually costs 399$ .. CHeers
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Re: MP voice chat?
[Re: The_Real_Roan]
#77398
08/20/06 19:47
08/20/06 19:47
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Joined: Oct 2002
Posts: 150 Prince Edward Island, Canada
Nagashi
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Posts: 150
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Why not just write a dll using "DirectPlay® Voice" it became part of DirectX back around version 7 around 2000… as far as I'm aware it’s still part of the package. It’s something to look in to at least. This is something I’ve thought about as well it would be nice to have; it would make a more submersive play experience.
No rest for the wicked. __________________________ Ironbound Studios__________________________
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Re: MP voice chat?
[Re: Nagashi]
#77399
08/20/06 20:18
08/20/06 20:18
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Joined: Jan 2006
Posts: 1,829 Neustadt, Germany
TWO
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Serious User
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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Well, RakNet has a VoIP part. I planed to implement it, but you have to wait for the update after the final release. p.s RakVoice is a new feature of RakNet that allows real time voice communication at a cost of only 2200 bytes per second at 8000 8 bit samples per second. It uses Speex (http://www.speex.org/) to do the encoding -Rak'Kar I don´t really think directX can beat that But I can´t promise anything.
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