Quote:

mdl terrain is not faster. mdl uses uv-sets to apply textures. terrain uses only a plane projection from above. Terrain vertices all have same size. So terrain can render much faster.




This doesnt make any sense. Vertices dont have a "size". And the uv mapping on terrains is done the same way as it is on models, the only difference being that you can't edit the uvs for terrains (the projection doesnt matter, all vertices have a uv coord like any other mesh). Also, The terrains are rendered internally in D3D as a normal mesh.

In any case hmp terain are not faster than mdls, in my experiments mdls are faster in some cases.


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