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Re: IceX 2.0 Release Version
[Re: TheStonerunner]
#71607
08/20/06 14:13
08/20/06 14:13
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Quote:
Yeh.. But you can use those textures as stand-ins, and use the Gimp or whatever to make your real terrain textures.
Totally, that's what I would do! higher resolution textures..
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Re: IceX 2.0 Release Version
[Re: JetpackMonkey]
#71608
08/21/06 01:22
08/21/06 01:22
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Joined: Jul 2005
Posts: 29 Nebraska, USA
Stormking
Newbie
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Newbie
Joined: Jul 2005
Posts: 29
Nebraska, USA
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I will remember this and thanks to all of you who contributed your thoughts.... You all rule!!
A mind is a place, in and of itself, that can make a hell of heaven, and a heaven of hell.
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Re: IceX 2.0 Release Version
[Re: Stormking]
#71609
08/21/06 02:15
08/21/06 02:15
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Joined: Jul 2005
Posts: 29 Nebraska, USA
Stormking
Newbie
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Newbie
Joined: Jul 2005
Posts: 29
Nebraska, USA
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Heres a question then regarding using mdl as terrain, mdl cant be walked on and if you make a hill to walk up and make mdl passable, dont you just walk into the model then? Maybe I'm wrong but it seemed that way to me
A mind is a place, in and of itself, that can make a hell of heaven, and a heaven of hell.
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Re: IceX 2.0 Release Version
[Re: Stormking]
#71610
08/21/06 02:49
08/21/06 02:49
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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give the mdl a "my.polygon = on" action, this may even be a flag in WED, i'm not sure.
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
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Re: IceX 2.0 Release Version
[Re: TheStonerunner]
#71612
09/01/06 12:43
09/01/06 12:43
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
User
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User
Joined: Mar 2006
Posts: 724
the Netherlands
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I made a terrain with IceX and placed a player on it. When the player moves over an even peace of the terrain, the player is ok, but when the player steps into a hole in the terrain, even a verry small one, the player can't get out of it. Also the player can't climb on slopes.
When I save the terrain as a model, the player falls trough the terrain. (To prevent this I set polygon on for the terrain, but same effect as discribed above.)
When I save the terrain as a terrain, the above discription happens also.
What can I do about that???
Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: IceX 2.0 Release Version
[Re: Frits]
#71613
09/01/06 13:25
09/01/06 13:25
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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do a better player function...
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: IceX 2.0 Release Version
[Re: Frits]
#71615
09/01/06 13:29
09/01/06 13:29
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Quote:
What can I do about that???
There's is a problem in your player script.
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Re: IceX 2.0 Release Version
[Re: oliver2s]
#71616
09/01/06 15:47
09/01/06 15:47
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
User
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User
Joined: Mar 2006
Posts: 724
the Netherlands
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I have solved that, removed the 'ignore_models'. But now I have another problem; Here you see some water, when you approach the water, it disapears??? Do you know what goes wrong? Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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