For some reason my game is all of a sudden super bright! not the sprites not th epan els but the geometry .. all super bring and have no shading at all ..
anyone know whats up?
Re: rrrrrrrrrr!!! Super BRIGHTNESS bug???
[Re: oronll]
#71312 04/18/0615:5304/18/0615:53
Hmm, this brightness could have different reasons, perhaps you could show us a sreenshot Have you allready checked your sun colour, level ambient, camera ambient or fog map? All these values can influence the brightness....
Re: rrrrrrrrrr!!! Super BRIGHTNESS bug???
[Re: bredebrothers]
#71313 04/18/0616:1704/18/0616:17
See the wierd thing is it did it once on my desktop pc .. bt i a found a work around by loading a dummy file .. but that doesnt seem to work on my other pc ..
Re: rrrrrrrrrr!!! Super BRIGHTNESS bug???
[Re: oronll]
#71314 04/18/0619:3404/18/0619:34
well it does seem tot be a shader problem .. My specular shader seems to work right on ati computers .. but doesnt work right on my laptop with a nvidia go 6800 ..
im totally stumped as to why it doesnt work on the nvidia machine ...
Re: rrrrrrrrrr!!! Super BRIGHTNESS bug???
[Re: oronll]
#71318 04/18/0622:4504/18/0622:45
It is definitly a shader problem. It is problem some problem between your shader and your graphics card, or if you've updated your 3dgs version, then it may be a wierd problem between the shader and the newer 3dgs version.
But you need to post more info... And if possible, post a demo of your project, so other people can see if they have the same problem...
xXxGuitar511 - Programmer
Re: rrrrrrrrrr!!! Super BRIGHTNESS bug???
[Re: oliver2s]
#71320 04/19/0600:3904/19/0600:39
ATI cards have failure correction, but NVidia seems to haven't. This is what I found out while I'm used Quest 3D (another 3D Engine). It could be a failure in the Shader but also a driver problem. I have a NVidia card in my PC at home and a ATI at work. There are many differences in displaying the same shaders on this cards.