Like I said, I could count the success of remote teams on one hand.
The only exceptions to this rule are people like Nardalus with a proven track record of completing games and 15+ years in game development...hardly representative of the 3DGS population.


That would make the score:

successful remote teams 1;
unsucessful remote teams 100;

I want to say that AB, BBR, and Glider were also made with remote teams, but as I don't know of their internal affairs, I can't say for sure. Assuming for a moment that they were, the score would be

Success: 4
Unsuccess: 97


Thus my point stands: remote teams have not yet proven themselves to be a successful development model for commercial or non-commercial game development within the 3DGS community. Add the pay-after-publish business model and you have an almost 100% guaranteed failure rate IMO.