Not directly by you acting it out. You could write DLLs to make use of those sensor equipment pieces to check for positioning of the actors and place the models into the scene, but that's the best you can do if you, yourself, want to act it out.

You can animate models you create with 3DGS as well, and position them as needed. If you're making a movie to later become, say an AVI file, you can throw in a lot of details (even though the engine may render 5 fps, just setting the positions directly and taking screenshots from that, you can easily get 60 fps or more. I made a sample of such a case from my old, abandoned project, but the file size is extremely large. I have another one, only 300,000 bytes or so that's much more worth it (download size though).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials