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Re: What are you working on?
[Re: ratchet]
#478935
01/21/20 16:57
01/21/20 16:57
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Started a fun project. If someone is interested feel free to check "Projects" section for more details. Greets
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: ratchet]
#479196
02/28/20 09:28
02/28/20 09:28
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Working on a PSone style shader pipeline. Youtube link below (click screenshot) Best regards
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Re: What are you working on?
[Re: ratchet]
#479720
04/20/20 13:02
04/20/20 13:02
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Played around with deferred rendering which was created by txesmi. :> Added PSone effects (can be disabled in .fx). (click picture to watch video on youtube) Greets
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Re: What are you working on?
[Re: ratchet]
#479776
04/25/20 14:01
04/25/20 14:01
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Joined: Feb 2005
Posts: 48 Hamburg, Germany
Jerome8911
Newbie
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Newbie
Joined: Feb 2005
Posts: 48
Hamburg, Germany
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Hello everyone! Some progress on my RTS "Tactics of World War One". Another picture from the first level. Nothing groundbreaking new to see here. Amongst other things a new grass shader for "tilting" the grass away from the camera to make it look denser. I pulled this technique out of a GDC talk about vegetation.The effect is subtle yet quite effective. This picture shows the third level (or maybe fourth, depends if I add an additional mission prior to this one) in the game. The level is set in a partially destroyed forest with several trenchlines the player needs to fight through. This time I did not hide the HUD so you can get a better impression of the gameplay. As always: Still WIP but feedback is highly appreciated!
Last edited by Jerome8911; 04/25/20 18:08.
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Re: What are you working on?
[Re: ratchet]
#479779
04/26/20 00:06
04/26/20 00:06
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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@3run Ps1 look rocks! @Jerome8911 Nice work ! Iam working on my fps DeadTaste again. Meanwhile story takes place in creepy space ship. Zombies are modified and called infected now. Working on level design for days and atm iam trying to add the creepy feeling/atmo via sounds, flickering lights etc. Also trying to get the fps started somehow. Player arrive and so on. Light can be dynamically changed via single var. Like alert mode. Also theres a flashlight player can use. Trying to aim the Doom3 feel somehow. edit:
Last edited by rayp; 04/27/20 12:39.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: rayp]
#479786
04/26/20 14:52
04/26/20 14:52
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Joined: Feb 2005
Posts: 48 Hamburg, Germany
Jerome8911
Newbie
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Newbie
Joined: Feb 2005
Posts: 48
Hamburg, Germany
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Working on level design for days and atm iam trying to add the creepy feeling/atmo via sounds, flickering lights etc. Although its just a single screenshot, I think you make a really good job in creating a dense and creepy athmosphere by the lighting of the level. Not because it is just simply dark, but because the space between the light in the foreground and the door in the background is almost completely in darkness. And I guess that is the way player has to take. I would love to see it in motion with flickering lights. And you definitely need an option for gamma correction in the final project I could not see anything at first.
Last edited by Jerome8911; 04/26/20 14:53.
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Re: What are you working on?
[Re: ratchet]
#479792
04/26/20 17:41
04/26/20 17:41
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Thank you for your feedback. Its pretty dark yes. But on my devices ( TV, screen and phone ) it seams ok. Ill add something to control the gamma. I also noticed it heavy depends on the view angle to the monitor. This is a taken photo from Smartphone (almost to bright): Same scene but another view angle (almost to dark): But of course a gamma correction in some kind wont hurt.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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