For third person game, I make house models in blender, and export the houses out of Blender in obj, or fbx, import into med to create mdl, and in Wed I click on polygon in wed’s model settings. The house, it’s UV map and textures come in OK
.
The
problem is when Player walks in the house, part of his head or his arms can go thru the walls. I remember this was a bug at the engine I think years ago when players got near walls in third person view.
Does anyone use that uses blender have a fix for this problem I would really appreciate to know
thanks!